24 DrawArgs(
double _time,
double _timeDelta, mat4
const * _projectionMatrix, mat4
const * _viewMatrix)
63 void draw(
double time,
double timeDelta);
68 void resize(vec2
const & size);
82 void readIds(OUT
id_t* target, uvec2
const center, uint
const distance);
uint16 id_t
The data-type used for the id-buffer.
void bindIdTexture(GLuint target=0)
void bindSceneTexture(GLuint target=0)
DrawArgs(double _time, double _timeDelta, mat4 const *_projectionMatrix, mat4 const *_viewMatrix)
mat4 const * projectionMatrix
void readAllIds(OUT id_t *target)
void resize(vec2 const &size)
SceneFBO(Application *app, uvec2 const &size)
void readIds(OUT id_t *target, uvec2 const center, uint const distance)
void draw(double time, double timeDelta)