Function
- Research assistant
Research Work
- Visibility computations
- Real time rendering
- Urban visualization
- Publications
Jirí Bittner was employed here in/until the 2010s.
Some of this information might be out of date.
| Image | Bib Reference | Publication Type | 
|---|---|---|
| 2019 | ||
| Jakub Boksansky, Michael Wimmer Ray Traced Shadows: Maintaining Real-Time Frame Rates In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019 | Article in a Book | |
| 2015 | ||
|  | Oliver Mattausch, Jirí Bittner CHC+RT: Coherent Hierarchical Culling for Ray Tracing Computer Graphics Forum, 34(2):537-548, May 2015. [  draft] | Journal Paper with Conference Talk | 
| 2012 | ||
|  | Oliver Mattausch, Jirí Bittner Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 | Article in a Book | 
| 2011 | ||
|  | Jirí Bittner Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [  draft] | Conference Paper | 
| 2009 | ||
|  | Jirí Bittner Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [  Preprint] | Journal Paper with Conference Talk | 
|  | Jirí Bittner Game-Engine-Friendly Occlusion Culling In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009 | Article in a Book | 
| 2008 | ||
|  | Oliver Mattausch, Jirí Bittner CHC++: Coherent Hierarchical Culling Revisited Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [  draft] | Journal Paper with Conference Talk | 
| 2007 | ||
|  | Jean Pierre Charalambos, Jirí Bittner Optimized HLOD Refinement Driven by Hardware Occlusion Queries In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007. [  Preprint] | Conference Paper | 
|  | Oliver Mattausch, Jirí Bittner Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [  Preprint] | Conference Paper | 
| 2006 | ||
|  | Oliver Mattausch, Jirí Bittner Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [  paper] | Conference Paper | 
|  | Vlastimil Havran, Jirí Bittner Efficient Sorting and Searching in Rendering Algorithms, 2006, | Invited Talk | 
| 2005 | ||
|  | Jirí Bittner Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [  Paper] | Conference Paper | 
|  | Michael Wimmer Hardware Occlusion Queries Made Useful In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005 | Article in a Book | 
|  | Vlastimil Havran, Jirí Bittner Ray Maps for Global Illumination In Eurographics Symposium on Rendering, pages 43-54. 2005. [  Paper] | Conference Paper | 
| 2004 | ||
|  | Jirí Bittner Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful Computer Graphics Forum, 23(3):615-624, September 2004. [  Paper] | Journal Paper with Conference Talk | 
| 2003 | ||
| Jirí Bittner Visibility in Computer Graphics Environment and Planning B: Planning and Design, 30(5):729-756, September 2003. | Journal Paper (without talk) | |
|  | Alessandro Artusi, Jirí Bittner Delivering Interactivity to Complex Tone Mapping Operators In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003. [  Paper] | Conference Paper | 
| Vlastimil Havran, Jirí Bittner Exploiting Temporal Coherence in Ray Casted Walkthroughs In Proceedings of Spring Conference on Computer Graphics, pages 164-172. 2003. | Conference Paper | |
| Jirí Bittner Exact Regional Visibility Using Line-Space Partitioning Computers & Graphics, 27(4):569-580, 2003. | Journal Paper (without talk) | |
| 2001 | ||
|  | Jirí Bittner Visibility Preprocessing for Urban Scenes using Line Space Subdivision In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001. [  Paper] | Conference Paper | 
| Jirí Bittner Exact Regional Visibility using Line Space Partitioning TR-186-2-01-06, March 2001 [  paper] | Technical Report | |