Jiri Bittner

Dipl.-Ing. Ph.D.
Former Member
bittner [at] cg.tuwien.ac.at
+43-1-58801-18685
HD0519

Function

  • Research assistant

Research Work

  • Visibility computations
  • Real time rendering
  • Urban visualization
  • Publications

Publications

21 Publications found:
Image Bib Reference Publication Type
2019
Jakub Boksansky, Michael Wimmer, Jiří Bittner
Ray Traced Shadows: Maintaining Real-Time Frame Rates
In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019
Article in a Book
2015
Oliver Mattausch, Jiří Bittner, Alberto Jaspe, Enrico Gobbetti, Michael Wimmer, Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum, 34(2):537-548, May 2015. [draft]
Journal Paper with Conference Talk
2012
Oliver Mattausch, Jiří Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer
Efficient Online Visibility for Shadow Maps
In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012
Article in a Book
2011
Jiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer
Shadow Caster Culling for Efficient Shadow Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011.
[draft]
Conference Paper
2009
Jiří Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer
Adaptive Global Visibility Sampling
ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint]
Journal Paper with Conference Talk
Jiří Bittner, Oliver Mattausch, Michael Wimmer
Game-Engine-Friendly Occlusion Culling
In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009
Article in a Book
2008
Oliver Mattausch, Jiří Bittner, Michael Wimmer
CHC++: Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [draft]
Journal Paper with Conference Talk
2007
Jean Pierre Charalambos, Jiří Bittner, Michael Wimmer, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007.
[Preprint]
Conference Paper
Oliver Mattausch, Jiří Bittner, Peter Wonka, Michael Wimmer
Optimized Subdivisions for Preprocessed Visibility
In Proceedings of Graphics Interface 2007, pages 335-342. May 2007.
[Preprint]
Conference Paper
2006
Oliver Mattausch, Jiří Bittner, Michael Wimmer
Adaptive Visibility-Driven View Cell Construction
In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006.
[paper]
Conference Paper
Vlastimil Havran, Jiří Bittner
Efficient Sorting and Searching in Rendering Algorithms, 2006,
Invited Talk
2005
Jiří Bittner, Peter Wonka, Michael Wimmer
Fast Exact From-Region Visibility in Urban Scenes
In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005.
[Paper]
Conference Paper
Michael Wimmer, Jiří Bittner
Hardware Occlusion Queries Made Useful
In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005
Article in a Book
Vlastimil Havran, Jiří Bittner, Robert Herzog, Hans-Peter Seidel
Ray Maps for Global Illumination
In Eurographics Symposium on Rendering, pages 43-54. 2005.
[Paper]
Conference Paper
2004
Jiří Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Computer Graphics Forum, 23(3):615-624, September 2004. [Paper]
Journal Paper with Conference Talk
2003
Jiří Bittner, Peter Wonka
Visibility in Computer Graphics
Environment and Planning B: Planning and Design, 30(5):729-756, September 2003.
Journal Paper (without talk)
Alessandro Artusi, Jiří Bittner, Michael Wimmer, Alexander Wilkie
Delivering Interactivity to Complex Tone Mapping Operators
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003.
[Paper]
Conference Paper
Vlastimil Havran, Jiří Bittner, Hans-Peter Seidel
Exploiting Temporal Coherence in Ray Casted Walkthroughs
In Proceedings of Spring Conference on Computer Graphics, pages 164-172. 2003.
Conference Paper
Jiří Bittner, Jan Prikryl, P. Slavik
Exact Regional Visibility Using Line-Space Partitioning
Computers & Graphics, 27(4):569-580, 2003.
Journal Paper (without talk)
2001
Jiří Bittner, Peter Wonka, Michael Wimmer
Visibility Preprocessing for Urban Scenes using Line Space Subdivision
In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001.
[Paper]
Conference Paper
Jiří Bittner, Jan Prikryl
Exact Regional Visibility using Line Space Partitioning
TR-186-2-01-06, March 2001 [paper]
Technical Report
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