"Focus": Using Real-Time Ray Tracing Innovatively for Gameplay in a Puzzle Game

Simon Maximilian Fraiss
"Focus": Using Real-Time Ray Tracing Innovatively for Gameplay in a Puzzle Game
[Report] [Project on GitHub]

Information

Abstract

"Focus" uses Real-Time Ray Tracing (or NVIDIA RTX) not only for rendering the entire scene. It also features innovative usage of Real-Time Ray Tracing for its gameplay by tracing the player's view rays in order to detect if they hit the Focussphere, focussing on which the player's goal is.

The project is available on GitHub: https://github.com/cg-tuwien/focus_rt

Additional Files and Images

Additional images and videos

Additional files

Report: Describes some implementation details and focuses on the hardest challenges and pitfalls during development. Report: Describes some implementation details and focuses on the hardest challenges and pitfalls during development.

Weblinks

BibTeX

@studentproject{fraiss-2019-rtx,
  title =      ""Focus": Using Real-Time Ray Tracing Innovatively for
               Gameplay in a Puzzle Game",
  author =     "Simon Maximilian  Fraiss",
  year =       "2019",
  abstract =   ""Focus" uses Real-Time Ray Tracing (or NVIDIA RTX) not only
               for rendering the entire scene. It also features innovative
               usage of Real-Time Ray Tracing for its gameplay by tracing
               the player's view rays in order to detect if they hit the
               Focussphere, focussing on which the player's goal is.  The
               project is available on GitHub:
               https://github.com/cg-tuwien/focus_rt",
  month =      dec,
  keywords =   "Real-Time Rendering, Real-Time Ray Tracing, NVIDIA RTX,
               Game, cg_base",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2019/fraiss-2019-rtx/",
}