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#define | GL_ID_TYPE GL_UNSIGNED_SHORT |
| The OpenGL-type used for the id-buffer (has to match id_t) More...
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#define | GL_ID_FORMAT GL_R16UI |
| The OpenGL-format used for the id-buffer (has to match id_t) More...
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typedef uint16 | id_t |
| The data-type used for the id-buffer. More...
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#define GL_ID_FORMAT GL_R16UI |
The OpenGL-format used for the id-buffer (has to match id_t)
Definition at line 12 of file Util.hpp.
#define GL_ID_TYPE GL_UNSIGNED_SHORT |
The OpenGL-type used for the id-buffer (has to match id_t)
Definition at line 9 of file Util.hpp.
The data-type used for the id-buffer.
Definition at line 6 of file Util.hpp.
vec2 operator/ |
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vec2 const & |
left, |
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vec2 const & |
right |
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inline |
Vector-division. Performs element-wise vector-division for two vec2-instances and returns the result.
- Parameters
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left | the dividend |
right | the divisor |
- Returns
- the result
Definition at line 45 of file Util.hpp.