9 #define GL_ID_TYPE GL_UNSIGNED_SHORT
12 #define GL_ID_FORMAT GL_R16UI
32 double r =
static_cast<double>(
::rand()) / static_cast<double>(RAND_MAX);
33 return static_cast<T
>(r * (max-min) + min);
45 inline vec2
operator / (vec2
const & left, vec2
const& right)
47 return vec2(left.x/right.x, left.y/right.y);
string read_file_to_string(string const &filename)
uint16 id_t
The data-type used for the id-buffer.
vec2 operator/(vec2 const &left, vec2 const &right)