#include <ray.h>
Inheritance diagram for FirstHitTRI:

Public Methods | |
| FirstHitTRI () | |
| bool | SetTreshold (int treshold) |
| bool | CastNext () |
Protected Methods | |
| float | GetDensity (VECTOR pos) |
Protected Attributes | |
| int | m_treshold |
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Definition at line 92 of file ray.h.
00092 {m_treshold = 0.0;};
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Reimplemented from Trilinear. Reimplemented in MaxIntensityTRI, XRayTRI, and AverageTRI. Definition at line 361 of file ray.cpp. References Trilinear::CalcAlphaTrilinear(), Trilinear::CalcColorTrilinear(), GetDensity(), VECTOR::length(), Trilinear::Lighting(), Ray::m_alpha, Ray::m_backgroundcolor, Ray::m_currentcolor, Ray::m_currentpos, Ray::m_data, Ray::m_direction, Ray::m_radius, Ray::m_startpoint, Ray::m_steplength, Ray::m_tf, m_treshold, Ray::mx, Ray::my, Ray::mz, VECTOR::x, VECTOR::y, and VECTOR::z.
00361 {
00362
00363 if(m_data == NULL) return false;
00364 if(m_tf == NULL) return false;
00365
00366 int step_count = 0;
00367 VECTOR distancetomidpoint = VECTOR(mx/2.0f,my/2.0f,mz/2.0f)-m_currentpos;
00368 int steps = (int)((distancetomidpoint.length() + m_radius)/m_steplength);
00369 bool first = true;
00370 do {
00371
00372 if((m_currentpos.x >= 0.0)&&(m_currentpos.y >= 0.0)&&(m_currentpos.z >= 0.0)&&(m_currentpos.x < mx)&&(m_currentpos.y < my)&&(m_currentpos.z < mz)) {
00373 if(first) {
00374 m_startpoint = VECTOR(m_currentpos.x,m_currentpos.y,m_currentpos.z);
00375 first = false;
00376 }
00377 float d = GetDensity(m_currentpos);
00378 if(d > (float)m_treshold) {
00379 Color help_color = CalcColorTrilinear(m_currentpos);
00380 float help_alpha = CalcAlphaTrilinear(m_currentpos);
00381 // lightning:
00382 help_color = Lighting(help_color);
00383 // calculate new currentcolor:
00384 m_currentcolor = help_color;
00385 // calculate new alphavalue
00386 m_alpha = help_alpha;
00387 break;
00388 }
00389 // calculate new position
00390 }
00391 m_currentpos += m_steplength*m_direction;
00392 step_count++;
00393 }while(step_count <= steps);
00394 if(m_alpha < 1.0 ) {
00395 m_currentcolor += m_backgroundcolor*(1.0f-m_alpha);
00396 }
00397 return true;
00398 }
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Definition at line 334 of file ray.cpp. References Data::GetDensity(), Ray::m_data, VECTOR::x, VECTOR::y, and VECTOR::z. Referenced by AverageTRI::CastNext(), XRayTRI::CastNext(), MaxIntensityTRI::CastNext(), and CastNext().
00334 {
00335 int dat000 = m_data->GetDensity(floorf(pos.x),floorf(pos.y),floorf(pos.z));
00336 int dat001 = m_data->GetDensity(floorf(pos.x),floorf(pos.y),ceilf(pos.z));
00337 int dat010 = m_data->GetDensity(floorf(pos.x),ceilf(pos.y),floorf(pos.z));
00338 int dat011 = m_data->GetDensity(floorf(pos.x),ceilf(pos.y),ceilf(pos.z));
00339 int dat100 = m_data->GetDensity(ceilf(pos.x),floorf(pos.y),floorf(pos.z));
00340 int dat101 = m_data->GetDensity(ceilf(pos.x),floorf(pos.y),ceilf(pos.z));
00341 int dat110 = m_data->GetDensity(ceilf(pos.x),ceilf(pos.y),floorf(pos.z));
00342 int dat111 = m_data->GetDensity(ceilf(pos.x),ceilf(pos.y),ceilf(pos.z));
00343
00344 float difX = abs(pos.x - floorf(pos.x));
00345 float difY = abs(pos.y - floorf(pos.y));
00346 float difZ = abs(pos.z - floorf(pos.z));
00347
00348 int datA = dat000*difX + dat100*abs(1.0f-difX);
00349 int datB = dat010*difX + dat110*abs(1.0f-difX);
00350 int datC = dat011*difX + dat111*abs(1.0f-difX);
00351 int datD = dat001*difX + dat101*abs(1.0f-difX);
00352
00353 int datE = datA*difZ + datD*abs(1.0f-difZ);
00354 int datF = datB*difZ + datC*abs(1.0f-difZ);
00355
00356 int dat = datE*difY + datF*abs(1.0f-difY);
00357 return dat;
00358 }
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Definition at line 93 of file ray.h.
00093 { m_treshold = treshold; return true;};
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Definition at line 89 of file ray.h. Referenced by CastNext(). |
1.3-rc2