#include <ray.h>
Inheritance diagram for XRayTRI:
Public Methods | |
XRayTRI () | |
~XRayTRI () | |
bool | CastNext () |
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Definition at line 123 of file ray.h.
00123 {}; |
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Definition at line 124 of file ray.h.
00124 {}; |
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Reimplemented from FirstHitTRI. Definition at line 511 of file ray.cpp. References FirstHitTRI::GetDensity(), Transfunc::GetDensityColor(), Transfunc::GetOpacity(), VECTOR::length(), Ray::m_alpha, Ray::m_backgroundcolor, Ray::m_currentcolor, Ray::m_currentpos, Ray::m_data, Ray::m_direction, Ray::m_radius, Ray::m_startpoint, Ray::m_steplength, Ray::m_tf, Ray::mx, Ray::my, Ray::mz, VECTOR::x, VECTOR::y, and VECTOR::z.
00511 { 00512 if(m_data == NULL) return false; 00513 if(m_tf == NULL) return false; 00514 int density = 0; 00515 int step_count = 0; 00516 VECTOR distancetomidpoint = VECTOR(mx/2.0f,my/2.0f,mz/2.0f)-m_currentpos; 00517 int steps = (int)((distancetomidpoint.length() + m_radius)/m_steplength); 00518 bool first = true; 00519 do { 00520 00521 if((m_currentpos.x >= 0.0)&&(m_currentpos.y >= 0.0)&&(m_currentpos.z >= 0.0)&&(m_currentpos.x < mx)&&(m_currentpos.y < my)&&(m_currentpos.z < mz)) { 00522 if(first) { 00523 m_startpoint = VECTOR(m_currentpos.x,m_currentpos.y,m_currentpos.z); 00524 first = false; 00525 } 00526 float d = GetDensity(m_currentpos); 00527 density += d*m_steplength; 00528 // calculate new position 00529 } 00530 m_currentpos += m_steplength*m_direction; 00531 step_count++; 00532 }while(step_count <= steps); 00533 00534 m_currentcolor = m_tf->GetDensityColor(density); 00535 m_alpha = m_tf->GetOpacity(density); 00536 if(density == 0) { 00537 m_currentcolor = Color(0,0,0); 00538 m_alpha = 1.0; 00539 } 00540 if(m_alpha < 1.0 ) { 00541 m_currentcolor += m_backgroundcolor*(1.0f-m_alpha); 00542 } 00543 return true; 00544 } |