
Instant Animated Grass
Ralf Habel, Michael Wimmer, Stefan JeschkeInstant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [
Content:
Information
- Publication Type: Journal Paper with Conference Talk
- Date (from): 29.1.2007
- Date (to): 2.2.2007
- Event: WSCG
- ISSN: 1213-6972
- Lecturer: Ralf Habel
- Location: Plzen, CZ
- Note: ISBN 978-80-86943-00-8
- Keywords: Real-time Rendering, Natural Scene Rendering, Natural Phenomena, GPU Programming
Abstract
This paper introduces a technique for rendering animated grass in real time. The technique uses front-to-back compositing of implicitly defined grass slices in a fragment shader and therefore significantly reduces the overhead associated with common vegetation rendering systems. We also introduce a texture-based animation scheme that combines global wind movements with local turbulences. Since the technique is confined to a fragment shader, it can be easily integrated into any rendering system and used as a material in existing scenes.Additional Files and Images
Additional files:| grass_shader: HLSL implementation of the grass shader | |
| grass_textures: Textures used in the paper | |
| instant_animated_grass: Video of instant animated grass |
Preprint |
BibTeX
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@article{Habel_2007_IAG,
title = "Instant Animated Grass",
author = "Ralf Habel and Michael Wimmer and Stefan Jeschke",
year = "2007",
abstract = "This paper introduces a technique for rendering animated
grass in real time. The technique uses front-to-back
compositing of implicitly defined grass slices in a fragment
shader and therefore significantly reduces the overhead
associated with common vegetation rendering systems. We also
introduce a texture-based animation scheme that combines
global wind movements with local turbulences. Since the
technique is confined to a fragment shader, it can be easily
integrated into any rendering system and used as a material
in existing scenes. ",
pages = "123--128",
month = jan,
number = "1-3",
note = "ISBN 978-80-86943-00-8",
event = "WSCG",
issn = "1213-6972",
journal = "Journal of WSCG",
volume = "15",
location = "Plzen, CZ",
keywords = "Real-time Rendering, Natural Scene Rendering, Natural
Phenomena, GPU Programming",
URL = "http://www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/",
}