Information
- Publication Type: Master Thesis
- Workgroup(s)/Project(s):
- Date: 2013
- Date (Start): 1. October 2011
- Date (End): 28. January 2013
- TU Wien Library:
- First Supervisor:
- Keywords: Caustics, Reflections, Mixed Reality, Refractions
Abstract
In a mixed-reality environment virtual objects are merged into a real scene. Such an augmentation with virtual objects offers great possibilities to present content in new and innovative ways. The visual appearance of these virtual objects depends on a plausible lighting simulation. Otherwise, virtual objects look artificial and out of place, which destroys the overall impression of the perceived scene.Reflective and refractive objects are an inherent part of our physical environment. Accordingly, virtual objects of this type also enhance the overall impression and scope of a mixed-reality application. Many mixed-reality systems still neglect them: Such objects require a complex light simulation that is hard to embed in a mixed-reality system, which demands real-time frame rates to handle the user interaction.
This thesis describes the integration of reflective and refractive objects in a mixed-reality environment. The aim is to create a realistic light distribution that simulates reflections and refractions between real and virtual objects. Another important aspect for a believable perception are caustics, light focusing due to the scattering from reflective or refractive objects. Until recently, this effect was simply excluded in the lighting simulation of mixed-reality systems.
The proposed rendering method extends differential instant radiosity with three other image space rendering techniques capable to handle reflections, refractions and caustics in real time. By combining these techniques, our method successfully simulates the various lighting effects from reflective and refractive objects and is able to handle user interactions at interactive to realtime frame rates. This offers a practicable possibility to greatly improve the visual quality of a mixed-reality environment.
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No further information available.BibTeX
@mastersthesis{winklhofer_christoph-2013-RRMR,
title = "Reflections, Refractions and Caustics in a Mixed-Reality
Environment",
author = "Christoph Winklhofer",
year = "2013",
abstract = "In a mixed-reality environment virtual objects are merged
into a real scene. Such an augmentation with virtual objects
offers great possibilities to present content in new and
innovative ways. The visual appearance of these virtual
objects depends on a plausible lighting simulation.
Otherwise, virtual objects look artificial and out of place,
which destroys the overall impression of the perceived
scene. Reflective and refractive objects are an inherent
part of our physical environment. Accordingly, virtual
objects of this type also enhance the overall impression and
scope of a mixed-reality application. Many mixed-reality
systems still neglect them: Such objects require a complex
light simulation that is hard to embed in a mixed-reality
system, which demands real-time frame rates to handle the
user interaction. This thesis describes the integration of
reflective and refractive objects in a mixed-reality
environment. The aim is to create a realistic light
distribution that simulates reflections and refractions
between real and virtual objects. Another important aspect
for a believable perception are caustics, light focusing due
to the scattering from reflective or refractive objects.
Until recently, this effect was simply excluded in the
lighting simulation of mixed-reality systems. The proposed
rendering method extends differential instant radiosity with
three other image space rendering techniques capable to
handle reflections, refractions and caustics in real time.
By combining these techniques, our method successfully
simulates the various lighting effects from reflective and
refractive objects and is able to handle user interactions
at interactive to realtime frame rates. This offers a
practicable possibility to greatly improve the visual
quality of a mixed-reality environment.",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
keywords = "Caustics, Reflections, Mixed Reality, Refractions",
URL = "https://www.cg.tuwien.ac.at/research/publications/2013/winklhofer_christoph-2013-RRMR/",
}