6 , m_hasSceneChanged(true)
37 auto hasObjChanged = obj->update(time, timeDelta);
void drawAll(DrawArgs &args)
void update(double time, double timeDelta)
SimpleMeshes & getSimpleMeshes()
object_list::iterator begin()
void remove(ISceneObject *&object)
object_list::iterator end()
void draw(DrawArgs &args)
SceneGraph(Application *app)
void drawAll(DrawArgs &args)