Number5
Visualisierung 2 Project - Florian Schober (0828151, f.schober@live.com), Andreas Walch (0926780, walch.andreas89@gmail.com)
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HighlightTargetEffect.hpp
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1 #pragma once
2 
3 #include "QuadTree.hpp"
4 
5 class Application;
6 
11 {
14  array<GLuint,1> m_fboFull;
15  array<GLuint,1> m_texFull;
17  array<GLuint,2> m_fboHalf;
18  array<GLuint,2> m_texHalf;
25  GLuint m_vao;
28  uvec2 m_size;
31  public:
41 
47  void draw(double time, double timeDelta);
48 
53  void resize(vec2 const & size);
54 
59  void bindResultTexutre(GLuint target = 0);
60 };
array< GLuint, 1 > m_texFull
void draw(double time, double timeDelta)
Definition: Shader.hpp:8
array< GLuint, 2 > m_fboHalf
HighlightTargetEffect(Application *app)
void resize(vec2 const &size)
array< GLuint, 2 > m_texHalf
void bindResultTexutre(GLuint target=0)
array< GLuint, 1 > m_fboFull