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Number5
Visualisierung 2 Project - Florian Schober (0828151, f.schober@live.com), Andreas Walch (0926780, walch.andreas89@gmail.com)
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#include <HighlightTargetEffect.hpp>
Public Member Functions | |
HighlightTargetEffect (Application *app) | |
~HighlightTargetEffect () | |
void | draw (double time, double timeDelta) |
void | resize (vec2 const &size) |
void | bindResultTexutre (GLuint target=0) |
Private Attributes | |
Application * | m_app |
array< GLuint, 1 > | m_fboFull |
array< GLuint, 1 > | m_texFull |
array< GLuint, 2 > | m_fboHalf |
array< GLuint, 2 > | m_texHalf |
Shader * | m_shaderFocusId |
Shader * | m_shaderVBlur |
Shader * | m_shaderHBlur |
Shader * | m_shaderFSQuad |
GLuint | m_vao |
GLuint | m_positionBuffer |
uvec2 | m_size |
HighlightTargetEffect is an effect that can be used to highlight the currently focused object using edge-glow.
Definition at line 10 of file HighlightTargetEffect.hpp.
HighlightTargetEffect | ( | Application * | app | ) |
Constructs a HighlightTargetEffect.
app | The global application |
Definition at line 4 of file HighlightTargetEffect.cpp.
Destructs a HighlightTargetEffect.
Definition at line 112 of file HighlightTargetEffect.cpp.
void bindResultTexutre | ( | GLuint | target = 0 | ) |
Binds the texture which contains the effects result to the given target.
target | The texture-target used for binding. |
Definition at line 235 of file HighlightTargetEffect.cpp.
void draw | ( | double | time, |
double | timeDelta | ||
) |
Renders the highlightTargetEffect into local FBO(s).
time | The absolute frame time |
timeDelta | Time since the last frame |
Definition at line 171 of file HighlightTargetEffect.cpp.
void resize | ( | vec2 const & | size | ) |
Resize the FBOs (on window-size-change)
size | New window-size. |
Definition at line 123 of file HighlightTargetEffect.cpp.
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The global application
Definition at line 12 of file HighlightTargetEffect.hpp.
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Screen-sized FBOs
Definition at line 14 of file HighlightTargetEffect.hpp.
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Half-screen-sized FBOs
Definition at line 17 of file HighlightTargetEffect.hpp.
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VBO for unit-quad
Definition at line 26 of file HighlightTargetEffect.hpp.
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Shader used to highlight the edge around the focus-object
Definition at line 20 of file HighlightTargetEffect.hpp.
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Shader for pass-through full-screen-quad rendering
Definition at line 23 of file HighlightTargetEffect.hpp.
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Shader for horizontal gauss-blurr
Definition at line 22 of file HighlightTargetEffect.hpp.
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Shader for vertical gauss-blurr
Definition at line 21 of file HighlightTargetEffect.hpp.
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Size of the full-size FBO
Definition at line 28 of file HighlightTargetEffect.hpp.
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Screen-sized FBO-textures
Definition at line 15 of file HighlightTargetEffect.hpp.
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Half-screen-sized FBOs-textures
Definition at line 18 of file HighlightTargetEffect.hpp.
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VAO used for unit-quad
Definition at line 25 of file HighlightTargetEffect.hpp.