An Overview of Temporal Coherence Methods in Real-Time Rendering

Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
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Abstract

Most of the power of modern graphics cards is put into the acceleration of shading tasks because here lies the major bottleneck for most sophisticated real-time algorithms. By using temporal coherence, i.e. reusing shading information from a previous frame, this problem can be alleviated. This paper gives an overview of the concepts of temporal coherence in real-time rendering and should give the reader the working practical and theoretical knowledge to exploit temporal coherence in his own algorithms.

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@inproceedings{scherzer2010e,
  title =      "An Overview of Temporal Coherence Methods in Real-Time
               Rendering  ",
  author =     "Daniel Scherzer",
  year =       "2010",
  abstract =   "Most of the power of modern graphics cards is put into the
               acceleration of shading tasks because here lies the major
               bottleneck for most sophisticated real-time algorithms. By
               using temporal coherence, i.e. reusing shading information
               from a previous frame, this problem can be alleviated. This
               paper gives an overview of the concepts of temporal
               coherence in real-time rendering and should give the reader
               the working practical and theoretical knowledge to exploit
               temporal coherence in his own algorithms. ",
  pages =      "497--502",
  month =      oct,
  organization = "IEEE",
  booktitle =  " 14th International Conference on System Theory and Control
               2010",
  issn =       "2068-0465",
  location =   "Sinaia, Romania",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2010/scherzer2010e/",
}