Download BibTeX-Entry
@article\{SCHERZER-2008-FSR,
title = "Frame Sequential Interpolation for Discrete Level-of-Detail
Rendering",
author = "Daniel Scherzer and Michael Wimmer",
year = "2008",
abstract = "In this paper we present a method for automatic
interpolation between adjacent discrete levels of detail to
achieve smooth LOD changes in image space. We achieve this
by breaking the problem into two passes: We render the two
LOD levels individually and combine them in a separate pass
afterwards. The interpolation is formulated in a way that
only one level has to be updated per frame and the other can
be reused from the previous frame, thereby causing roughly
the same render cost as with simple non interpolated
discrete LOD rendering, only incurring the slight overhead
of the final combination pass. Additionally we describe
customized interpolation schemes using visibility textures.
The method was designed with the ease of integration into
existing engines in mind. It requires neither sorting nor
blending of objects, nor does it introduce any constrains in
the LOD used. The LODs can be coplanar, alpha masked,
animated, impostors, and intersecting, while still
interpolating smoothly. ",
pages = "1175--1181",
month = jun,
number = "4",
event = "Eurographics Symposium on Rendering 2008",
issn = "0167-7055",
journal = "Computer Graphics Forum (Proceedings EGSR 2008)",
volume = "27",
location = "Sarajevo, Bosnia-Herzegovina",
keywords = "LOD blending, real-time rendering, levels of detail",
URL = "http://www.cg.tuwien.ac.at/research/publications/2008/SCHERZER-2008-FSR/",
}
|