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 Adaptive Visibility-Driven View Cell Construction

Oliver Mattausch, Jiří Bittner, Michael Wimmer
Adaptive Visibility-Driven View Cell Construction
In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006.
[ paper]
Information
  • Publication Type: Conference Paper
  • Date (from): 26.6.2006
  • Date (to): 28.6.2006
  • Editor: Wolfgang Heidrich and Tomas Akenine-Moller
  • ISBN: 3-90567-335-5
  • Lecturer: Oliver Mattausch
  • Location: Nicosia, Cyprus
  • Organization: Eurographics
  • Publisher: Eurographics Association
  • Keywords: view cells, real-time rendering, visibility

Abstract
We present a new method for the automatic partitioning of view space into a multi-level view cell hierarchy. We use a cost-based model in order to minimize the average rendering time. Unlike previous methods, our model takes into account the actual visibility in the scene, and the partition is not restricted to planes given by the scene geometry. We show that the resulting view cell hierarchy works for different types of scenes and gives lower average rendering time than previously used methods.

Additional Files and Images
Additional images and videos:
image-viewcells-bsp image-viewcells-bsp: render cost (bsp)
image-viewcells-vsp image-viewcells-vsp: render cost (our method)
Additional files:
paper
paper
slides
slides




BibTeX
Download BibTeX-Entry
@inproceedings\{MATTAUSCH-2006-AVC,
  title =      "Adaptive Visibility-Driven View Cell Construction",
  author =     "Oliver Mattausch and Ji{\v r}{\' i} Bittner and Michael
               Wimmer",
  year =       "2006",
  abstract =   "We present a new method for the automatic partitioning of
               view space into a multi-level view cell hierarchy. We use a
               cost-based model in order to minimize the average rendering
               time. Unlike previous methods, our model takes into account
               the actual visibility in the scene, and the partition is not
               restricted to planes given by the scene geometry. We show
               that the resulting view cell hierarchy works for different
               types of scenes and gives lower average rendering time than
               previously used methods.",
  pages =      "195--206",
  month =      jun,
  organization = "Eurographics",
  booktitle =  "Rendering Techniques 2006 (Proceedings Eurographics
               Symposium on Rendering)",
  editor =     "Wolfgang Heidrich and Tomas Akenine-Moller",
  isbn =       "3-90567-335-5",
  publisher =  "Eurographics Association",
  location =   "Nicosia, Cyprus",
  keywords =   "view cells, real-time rendering, visibility",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2006/MATTAUSCH-2006-AVC/",
}

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