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@inproceedings\{jeschke-05-AIP,
title = "Automatic Impostor Placement for Guaranteed Frame Rates and
Low Memory Requirements",
author = "Stefan Jeschke and Michael Wimmer and Heidrun Schumann and
Werner Purgathofer",
year = "2005",
abstract = "Impostors are image-based primitives commonly used to
replace complex geometry in order to reduce the rendering
time needed for displaying complex scenes. However, a big
problem is the huge amount of memory required for impostors.
This paper presents an algorithm that automatically places
impostors into a scene so that a desired frame rate and
image quality is always met, while at the same time not
requiring enormous amounts of impostor memory. The low
memory requirements are provided by a new placement method
and through the simultaneous use of other acceleration
techniques like visibility culling and geometric levels of
detail.",
pages = "103--110",
month = apr,
organization = "ACM",
booktitle = "Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D
Graphics and Games",
isbn = "1-59593-013-2",
publisher = "ACM Press",
location = "Washington DC",
URL = "http://www.cg.tuwien.ac.at/research/publications/2005/jeschke-05-AIP/",
}
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