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@article\{Wimmer-1999-FWIb,
title = "Fast Walkthroughs with Image Caches and Ray Casting",
author = "Michael Wimmer and Markus Giegl and Dieter Schmalstieg",
year = "1999",
abstract = "We present an output-sensitive rendering algorithm for
accelerating walkthroughs of large, densely occluded virtual
environments using a multi-stage Image Based Rendering
Pipeline. In the first stage, objects within a certain
distance are rendered using the traditional graphics
pipeline, whereas the remaining scene is rendered by a
pixel-based approach using an Image Cache, horizon
estimation to avoid calculating sky pixels, and finally, ray
casting. The time complexity of this approach does not
depend on the total number of primitives in the scene. We
have measured speedups of up to one oder of magnitude.",
pages = "831--838",
month = dec,
number = "6",
issn = "0097-8493",
journal = "Computers and Graphics",
volume = "23",
URL = "http://www.cg.tuwien.ac.at/research/publications/1999/Wimmer-1999-FWIb/",
}
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