Information
- Publication Type: Master Thesis
- Workgroup(s)/Project(s): not specified
- Date: 2026
- TU Wien Library: AC17849014
- Second Supervisor: Diana Marin
- Open Access: yes
- First Supervisor: Peter Kán
- Pages: 76
- Keywords: Novel View Synthesis, Level-of-Detail, Anti-Aliasing, Gaussian Splatting, Rendering
Abstract
This thesis presents a coarse-to-fine optimisation method for 3D Gaussian Splatting(3DGS) that constructs a Level of Detail (LoD) hierarchy during optimisation, which can be rendered selectively. By gradually adjusting the resolution, the method reduces computational effort, speeds up optimisation and generates a LoD hierarchy in the process.Based on the sampling rate, defined as the ratio of the resolution at which the model was optimised to that at which it is viewed, a selective rendering method is presented. Selective rendering reduces the number of primitives processed and mitigates aliasing errors, at the cost of increased memory usage on the Graphics Processing Unit (GPU) due to multiple independent LoD levels. The method is evaluated using 3DGS and Elliptical Weighted Average (EWA)-filtering as a basis for comparison on common 360◦ and aerialimage datasets, with a focus on low-resolution renderings and distant viewpoints.The results show that the method speeds up optimisation and reduces the number of processed primitives. Particularly for distant or low-resolution views, images are generated more quickly, and aliasing errors are reduced. At full resolution, the visual quality remains approximately the same as the baseline. Although the method requires additional GPU memory during rendering, it offers a practical approach to faster optimisation of more compact models that are rendered with reduced aliasing.Additional Files and Images
Weblinks
- Entry in reposiTUm (TU Wien Publication Database)
- CatalogPlus (TU Wien Library)
- DOI: 10.34726/hss.2026.135800
BibTeX
@mastersthesis{siemers-2026-ibl,
title = "Image Based Level-of-Detail Construction for Novel View
Synthesis",
author = "Ole Siemers",
year = "2026",
abstract = "This thesis presents a coarse-to-fine optimisation method
for 3D Gaussian Splatting(3DGS) that constructs a Level of
Detail (LoD) hierarchy during optimisation, which can be
rendered selectively. By gradually adjusting the resolution,
the method reduces computational effort, speeds up
optimisation and generates a LoD hierarchy in the
process.Based on the sampling rate, defined as the ratio of
the resolution at which the model was optimised to that at
which it is viewed, a selective rendering method is
presented. Selective rendering reduces the number of
primitives processed and mitigates aliasing errors, at the
cost of increased memory usage on the Graphics Processing
Unit (GPU) due to multiple independent LoD levels. The
method is evaluated using 3DGS and Elliptical Weighted
Average (EWA)-filtering as a basis for comparison on common
360◦ and aerialimage datasets, with a focus on
low-resolution renderings and distant viewpoints.The results
show that the method speeds up optimisation and reduces the
number of processed primitives. Particularly for distant or
low-resolution views, images are generated more quickly, and
aliasing errors are reduced. At full resolution, the visual
quality remains approximately the same as the baseline.
Although the method requires additional GPU memory during
rendering, it offers a practical approach to faster
optimisation of more compact models that are rendered with
reduced aliasing.",
pages = "76",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Research Unit of Computer Graphics, Institute of Visual
Computing and Human-Centered Technology, Faculty of
Informatics, TU Wien",
keywords = "Novel View Synthesis, Level-of-Detail, Anti-Aliasing,
Gaussian Splatting, Rendering",
URL = "https://www.cg.tuwien.ac.at/research/publications/2026/siemers-2026-ibl/",
}