Information
- Publication Type: Journal Paper (without talk)
- Workgroup(s)/Project(s):
- Date: 2025
- DOI: 10.1111/cgf.70214
- ISSN: 1467-8659
- Journal: Computer Graphics Forum
- Note: https://github.com/m-schuetz/Splatshop
- Number: 8
- Open Access: yes
- Pages: 12
- Volume: 44
- Publisher: WILEY
- Keywords: gaussian splats, point clouds, real-time rendering
Abstract
We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, . . . ) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real-time performance. Our experiments confirm that Splatshop achieves these goals for scenes with up to 100 million primitives. We also show how our proposed pipeline can be extended for use with head-mounted displays. As such, Splatshop is the first VR-capable editor for large-scale 3D Gaussian Splatting models and a step towards a ''Photoshop for Gaussian Splatting.''Additional Files and Images
Weblinks
BibTeX
@article{schuetz-2025-splatshop, title = "Splatshop: Efficiently Editing Large Gaussian Splat Models", author = "Markus Sch\"{u}tz and Christoph Peters and Florian Hahlbohm and Elmar Eisemann and Marcus Magnor and Michael Wimmer", year = "2025", abstract = "We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, . . . ) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real-time performance. Our experiments confirm that Splatshop achieves these goals for scenes with up to 100 million primitives. We also show how our proposed pipeline can be extended for use with head-mounted displays. As such, Splatshop is the first VR-capable editor for large-scale 3D Gaussian Splatting models and a step towards a ''Photoshop for Gaussian Splatting.''", doi = "10.1111/cgf.70214", issn = "1467-8659", journal = "Computer Graphics Forum", note = "https://github.com/m-schuetz/Splatshop", number = "8", pages = "12", volume = "44", publisher = "WILEY", keywords = "gaussian splats, point clouds, real-time rendering", URL = "https://www.cg.tuwien.ac.at/research/publications/2025/schuetz-2025-splatshop/", }