Markus Schütz, Christoph Peters, Florian HahlbohmORCID iD, Elmar Eisemann, Marcus Magnor, Michael WimmerORCID iD
Splatshop: Efficiently Editing Large Gaussian Splat Models
Computer Graphics Forum, 44(8), 2025.

Information

  • Publication Type: Journal Paper (without talk)
  • Workgroup(s)/Project(s):
  • Date: 2025
  • DOI: 10.1111/cgf.70214
  • ISSN: 1467-8659
  • Journal: Computer Graphics Forum
  • Note: https://github.com/m-schuetz/Splatshop
  • Number: 8
  • Open Access: yes
  • Pages: 12
  • Volume: 44
  • Publisher: WILEY
  • Keywords: gaussian splats, point clouds, real-time rendering

Abstract

We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, . . . ) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real-time performance. Our experiments confirm that Splatshop achieves these goals for scenes with up to 100 million primitives. We also show how our proposed pipeline can be extended for use with head-mounted displays. As such, Splatshop is the first VR-capable editor for large-scale 3D Gaussian Splatting models and a step towards a ''Photoshop for Gaussian Splatting.''

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BibTeX

@article{schuetz-2025-splatshop,
  title =      "Splatshop: Efficiently Editing Large Gaussian Splat Models",
  author =     "Markus Sch\"{u}tz and Christoph Peters and Florian Hahlbohm
               and Elmar Eisemann and Marcus Magnor and Michael Wimmer",
  year =       "2025",
  abstract =   "We present Splatshop, a highly optimized toolbox for
               interactive editing (selection, deletion, painting,
               transformation, . . . ) of 3D Gaussian Splatting models.
               Utilizing a comprehensive collection of heuristic
               approaches, we carefully balance between exact and fast
               rendering to enable precise editing without sacrificing
               real-time performance. Our experiments confirm that
               Splatshop achieves these goals for scenes with up to 100
               million primitives. We also show how our proposed pipeline
               can be extended for use with head-mounted displays. As such,
               Splatshop is the first VR-capable editor for large-scale 3D
               Gaussian Splatting models and a step towards a ''Photoshop
               for Gaussian Splatting.''",
  doi =        "10.1111/cgf.70214",
  issn =       "1467-8659",
  journal =    "Computer Graphics Forum",
  note =       "https://github.com/m-schuetz/Splatshop",
  number =     "8",
  pages =      "12",
  volume =     "44",
  publisher =  "WILEY",
  keywords =   "gaussian splats, point clouds, real-time rendering",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2025/schuetz-2025-splatshop/",
}