Peter Kán, Peter Ferschin, Meliha Honic, Iva KovacicORCID iD
Building Information Monitoring via Gamification
In Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP, pages 261-270. 2021.
[Paper link]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s): not specified
  • Date: 2021
  • ISBN: 978-989-758-488-6
  • Publisher: SciTePress
  • Event: GRAPP 2021
  • DOI: 10.5220/0010288902610270
  • Booktitle: Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP
  • Pages: 10
  • Pages: 261 – 270
  • Keywords: Gamification, Building Monitoring, Building Information Modeling, Spatial Localization, 3D Visualization, Mobile Applications, Crowdsourcing

Abstract

For efficient facility management it is of high importance to monitor building information, such as energy consumption, indoor temperature, occupancy as well as changes in building structure. In this paper we present a novel methodology for monitoring information about building via gamification. In our approach, the employees of a facility record the states of building elements by playing a competitive mobile game. Traditionally, external sensors are used to automatically collect information about the building usage. In contrast to that, our methodology utilizes personal mobile phones of employees as sensors to identify objects of interest and report their state. Moreover, we propose to use crowdsourcing as a tool for data collection. This way the users of the mobile game are collecting points and compete with each other. At the end of the game the winning team gets the reward. We utilized various gamification strategies to increase motivation of users to collect building data. We ex tended the traditional 3D BIM model with temporal domain to enable tracking of building changes over time. Finally, we run an experiment with real use case building in which the employees used our system for the duration of three months. We studied our approach and our motivation strategies in a post-experiment study. Our results suggest that gamification can be a viable tool for building information monitoring. Additionally, we note that motivation plays a critical role in the data acquisition by gamification.

Additional Files and Images

Additional images and videos

model: Building information monitoring via gamification - web visualization of measured building properties model: Building information monitoring via gamification - web visualization of measured building properties

Additional files

Weblinks

BibTeX

@inproceedings{Kan_Peter-2021-BuildingMonitoring,
  title =      "Building Information Monitoring via Gamification",
  author =     "Peter K\'{a}n and Peter Ferschin and Meliha Honic and Iva
               Kovacic",
  year =       "2021",
  abstract =   "For efficient facility management it is of high importance
               to monitor building information, such as energy consumption,
               indoor temperature, occupancy as well as changes in building
               structure. In this paper we present a novel methodology for
               monitoring information about building via gamification. In
               our approach, the employees of a facility record the states
               of building elements by playing a competitive mobile game.
               Traditionally, external sensors are used to automatically
               collect information about the building usage. In contrast to
               that, our methodology utilizes personal mobile phones of
               employees as sensors to identify objects of interest and
               report their state. Moreover, we propose to use
               crowdsourcing as a tool for data collection. This way the
               users of the mobile game are collecting points and compete
               with each other. At the end of the game the winning team
               gets the reward. We utilized various gamification strategies
               to increase motivation of users to collect building data. We
               ex tended the traditional 3D BIM model with temporal domain
               to enable tracking of building changes over time. Finally,
               we run an experiment with real use case building in which
               the employees used our system for the duration of three
               months. We studied our approach and our motivation
               strategies in a post-experiment study. Our results suggest
               that gamification can be a viable tool for building
               information monitoring. Additionally, we note that
               motivation plays a critical role in the data acquisition by
               gamification.",
  isbn =       "978-989-758-488-6",
  publisher =  "SciTePress",
  event =      "GRAPP 2021",
  doi =        "10.5220/0010288902610270",
  booktitle =  "Proceedings of the 16th International Joint Conference on
               Computer Vision, Imaging and Computer Graphics Theory and
               Applications - GRAPP",
  pages =      "10",
  pages =      "261--270",
  keywords =   "Gamification, Building Monitoring, Building Information
               Modeling, Spatial Localization, 3D Visualization, Mobile
               Applications, Crowdsourcing",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2021/Kan_Peter-2021-BuildingMonitoring/",
}