Anatomical Entertainer: Physical Visualization in a Medical Context

Marwin Schindler
Anatomical Entertainer: Physical Visualization in a Medical Context
[Bachelor thesis] [image]

Information

Abstract

Visualizations are essential for anatomical education of the general public. Traditional visualization methods focus on 2D and 3D information representations, either digital or printed, but visualizations also have a physical form. Physical visualization is a subdomain of the traditional visualization domain, where the data is represented by means of a physical object. Physical visualizations have been reported to lead to greater information insights for the interacting user, but a lot of the fabrication methods to create physical visualizations of the anatomy are not accessible for the general public. In this thesis, we present a workflow to ease the process of creating physical visualizations, made out of paper. The proposed workflow can be used to create two different types of anatomical visualizations. First, we generate 2D visualizations, examinable with color filters that enhance the interactivity of the visualization. To encode multiple channels of information from the anatomical structures, a specific method of color blending is used, which enables the users to access the different anatomical structures selectively, without occlusion. That way the users explore the single layers of the printed visualizations using color filters. Second, 3D papercrafts are generated, which are also examinable with color filters. The anatomical model is unfolded on the paper sheet, can be printed and the user can assemble it and examine it under the color lenses, similarly to the 2D case. The papercrafts may be used as an educational toy in school teaching or for entertainment, since they are very easy to produce and to distribute. We present several 2D and 3D examples of the workflow of the Anatomical Entertainer on models for anatomical education.

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BibTeX

@bachelorsthesis{schindler2020,
  title =      "Anatomical Entertainer: Physical Visualization in a Medical
               Context",
  author =     "Marwin Schindler",
  year =       "2020",
  abstract =   "Visualizations are essential for anatomical education of the
               general public. Traditional visualization methods focus on
               2D and 3D information representations, either digital or
               printed, but visualizations also have a physical form.
               Physical visualization is a subdomain of the traditional
               visualization domain, where the data is represented by means
               of a physical object. Physical visualizations have been
               reported to lead to greater information insights for the
               interacting user, but a lot of the fabrication methods to
               create physical visualizations of the anatomy are not
               accessible for the general public. In this thesis, we
               present a workflow to ease the process of creating physical
               visualizations, made out of paper. The proposed workflow can
               be used to create two different types of anatomical
               visualizations. First, we generate 2D visualizations,
               examinable with color filters that enhance the interactivity
               of the visualization. To encode multiple channels of
               information from the anatomical structures, a specific
               method of color blending is used, which enables the users to
               access the different anatomical structures selectively,
               without occlusion. That way the users explore the single
               layers of the printed visualizations using color filters.
               Second, 3D papercrafts are generated, which are also
               examinable with color filters. The anatomical model is
               unfolded on the paper sheet, can be printed and the user can
               assemble it and examine it under the color lenses, similarly
               to the 2D case. The papercrafts may be used as an
               educational toy in school teaching or for entertainment,
               since they are very easy to produce and to distribute. We
               present several 2D and 3D examples of the workflow of the
               Anatomical Entertainer on models for anatomical education.",
  month =      apr,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Research Unit of Computer Graphics, Institute of Visual
               Computing and Human-Centered Technology, Faculty of
               Informatics, TU Wien ",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2020/schindler2020/",
}