Fantastic Voyage: An AugmentedReality Approach to AnatomicalEducation for the General Public

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Abstract

The purpose of this master thesis is the development of a mobile, anatomical educationapplication for the general public, which shifts the passive, unthoughtful mobile deviceusage to a more active, teaching usage by utilizing macroscopic and regional anatomy. The new, immersive learning experience with interactive, Three Dimensional (3D), Aug-mented Reality (AR) anatomy models synchronizes the models in realtime with the user’sface. Individuals of the general public can digitally dissect their own facial anatomy tolearn geometrical, spatial, and textual anatomy features.Immanent features of the created learning process are self-directed anatomy learning,less cognitive load, a motivation-, attention-, concentration increase, longer preserved sat-isfaction, new anatomical knowledge, and better spatial abilities compared to traditionallearning. The high complexity of the human anatomy restricts the synchronized anatomymodels to the head. Notwithstanding, all human anatomy models can be viewed as TwoDimensional (2D) or AR 3D renderings, whereby only the head anatomy is synchronizedwith the user’s head. The answered research questions are “How can interactive AR be used in anatomicaleducation for the general public?” and “How much and what anatomy can be learned inwhich time with the developed application compared to state of the art works?”. HeadPose Estimation (HPE) links AR managed by the framework ARCore with 3D anatomymodels from Body Parts 3D (BP3D) and anatomy information from FoundationalModel of Anatomy (FMA) to educate the general public in anatomy. Recommended requirements from professional literature are fulfilled by the developed mobile application named ARnatomy, which is a jointed, anatomical, interactive learning experience. The development result has been evaluated in an informal study with eight participants, whichshowed that mobile AR can be used for the anatomical education of the general public.Seven of eight participants gained anatomical knowledge in a geometrical, spatial, and textual form.

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BibTeX

@mastersthesis{Schrempf_2020,
  title =      " Fantastic Voyage: An AugmentedReality Approach to
               AnatomicalEducation for the General Public",
  author =     "Manuel Schrempf",
  year =       "2020",
  abstract =   "The purpose of this master thesis is the development of a
               mobile, anatomical educationapplication for the general
               public, which shifts the passive, unthoughtful mobile
               deviceusage to a more active, teaching usage by utilizing
               macroscopic and regional anatomy. The new, immersive
               learning experience with interactive, Three Dimensional
               (3D), Aug-mented Reality (AR) anatomy models synchronizes
               the models in realtime with the user’sface. Individuals of
               the general public can digitally dissect their own facial
               anatomy tolearn geometrical, spatial, and textual anatomy
               features.Immanent features of the created learning process
               are self-directed anatomy learning,less cognitive load, a
               motivation-, attention-, concentration increase, longer
               preserved sat-isfaction, new anatomical knowledge, and
               better spatial abilities compared to traditionallearning.
               The high complexity of the human anatomy restricts the
               synchronized anatomymodels to the head. Notwithstanding, all
               human anatomy models can be viewed as TwoDimensional (2D) or
               AR 3D renderings, whereby only the head anatomy is
               synchronizedwith the user’s head. The answered research
               questions are “How can interactive AR be used in
               anatomicaleducation for the general public?” and “How
               much and what anatomy can be learned inwhich time with the
               developed application compared to state of the art
               works?”. HeadPose Estimation (HPE) links AR managed by the
               framework ARCore with 3D anatomymodels from Body Parts 3D
               (BP3D)  and anatomy information from FoundationalModel of
               Anatomy (FMA) to educate the general public in anatomy.
               Recommended requirements from professional literature are
               fulfilled by the developed mobile application named
               ARnatomy, which is a jointed, anatomical, interactive
               learning experience. The development result has been
               evaluated in an informal study with eight participants,
               whichshowed that mobile AR can be used for the anatomical
               education of the general public.Seven of eight participants
               gained anatomical knowledge in a geometrical, spatial, and
               textual form.",
  month =      mar,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Research Unit of Computer Graphics, Institute of Visual
               Computing and Human-Centered Technology, Faculty of
               Informatics, TU Wien ",
  URL =        "/research/publications/2020/Schrempf_2020/",
}