Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: May 2019
- ISBN: 978-1-4503-6310-5
- Series: I3D ’19
- Publisher: ACM
- Location: Montreal, Quebec, Canada
- Lecturer: Harald Steinlechner
- Event: 33rd Symposium on Interactive 3D Graphics and Games
- Editor: Blenkhorn, Ari Rapkin
- DOI: 10.1145/3306131.3317023
- Call for Papers: Call for Paper
- Booktitle: Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games
- Conference date: 21. May 2019 – 23. May 2019
- Pages: 14:1 – 14:9
- Keywords: Pointcloud Segmentation, Shape Detection, Interactive Editing
Abstract
In this work, we propose an interaction-driven approach streamlined to support and improve a wide range of real-time 2D interaction metaphors for arbitrarily large pointclouds based on detected primitive shapes. Rather than performing shape detection as a costly pre-processing step on the entire point cloud at once, a user-controlled interaction determines the region that is to be segmented next. By keeping the size of the region and the number of points small, the algorithm produces meaningful results and therefore feedback on the local geometry within a fraction of a second. We can apply these finding for improved picking and selection metaphors in large point clouds, and propose further novel shape-assisted interactions that utilize this local semantic information to improve the user’s workflow.Additional Files and Images
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BibTeX
@inproceedings{STEINLECHNER-2019-APS,
title = "Adaptive Point-cloud Segmentation for Assisted Interactions",
author = "Harald Steinlechner and Bernhard Rainer and Michael
Schw\"{a}rzler and Georg Haaser and Attila Szabo and Stefan
Maierhofer and Michael Wimmer",
year = "2019",
abstract = "In this work, we propose an interaction-driven approach
streamlined to support and improve a wide range of real-time
2D interaction metaphors for arbitrarily large pointclouds
based on detected primitive shapes. Rather than performing
shape detection as a costly pre-processing step on the
entire point cloud at once, a user-controlled interaction
determines the region that is to be segmented next. By
keeping the size of the region and the number of points
small, the algorithm produces meaningful results and
therefore feedback on the local geometry within a fraction
of a second. We can apply these finding for improved picking
and selection metaphors in large point clouds, and propose
further novel shape-assisted interactions that utilize this
local semantic information to improve the user’s workflow.",
month = may,
isbn = "978-1-4503-6310-5",
series = "I3D ’19",
publisher = "ACM",
location = "Montreal, Quebec, Canada",
event = "33rd Symposium on Interactive 3D Graphics and Games",
editor = "Blenkhorn, Ari Rapkin",
doi = "10.1145/3306131.3317023",
booktitle = "Proceedings of the 33rd Symposium on Interactive 3D Graphics
and Games",
pages = "14:1--14:9",
keywords = "Pointcloud Segmentation, Shape Detection, Interactive
Editing",
URL = "https://www.cg.tuwien.ac.at/research/publications/2019/STEINLECHNER-2019-APS/",
}