Information

Abstract

Scientific illustrators communicate the cutting edge of research through their illustrations. There are numerous software tools that assist them with this job. Often they use professional modeling and animation 3D programs which are primarily used in games and movies industry. Because of that however these tools are not suitable for scientific illustration out of the box. There have been attempts to address this issue which brought tremendous results. This work focuses on visualization of structures and processes in biology, focusing mostly on the scales of nano- to micrometers. At this scale we often do not gain much by using hyper-realistic rendering style that the professional software aims for. Instead we want to employ more simplified style which helps to communicate the important story without losing much detail or scientific precision. The aim of this thesis is to push abilities of illustrators working on large scale molecular scenes. This is done by connecting two software packages—Maya and cellVIEW—combining the real-time rendering possibilities of cellVIEW and modeling and animation tools of Maya which results in more effective and efficient workflow.

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BibTeX

@mastersthesis{kouril-2015-maya2cellview,
  title =      "Maya2CellVIEW: 3D Package Integrated Tool for Creating Large
               and Complex Molecular Scenes",
  author =     "David Kou\v{r}il",
  year =       "2017",
  abstract =   "Scientific illustrators communicate the cutting edge of
               research through their illustrations. There are numerous
               software tools that assist them with this job. Often they
               use professional modeling and animation 3D programs which
               are primarily used in games and movies industry. Because of
               that however these tools are not suitable for scientific
               illustration out of the box. There have been attempts to
               address this issue which brought tremendous results. This
               work focuses on visualization of structures and processes in
               biology, focusing mostly on the scales of nano- to
               micrometers. At this scale we often do not gain much by
               using hyper-realistic rendering style that the professional
               software aims for. Instead we want to employ more simplified
               style which helps to communicate the important story without
               losing much detail or scientific precision. The aim of this
               thesis is to push abilities of illustrators working on large
               scale molecular scenes. This is done by connecting two
               software packages—Maya and cellVIEW—combining the
               real-time rendering possibilities of cellVIEW and modeling
               and animation tools of Maya which results in more effective
               and efficient workflow.",
  month =      jan,
  address =    "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2017/kouril-2015-maya2cellview/",
}