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Abstract

The projekt "Gangsters and Pranksters: The Art of Thievery", which I worked on in cooperation with colleague Alexander Bayer, has two goals: On the one hand, it shall work at its own as an entertaining multiplayer stealth game for up to four human players, on the other hand it was planned from scratch to be fully compatible with the "Surveillance System" developed by Peter Mindek for automatically generating dynamic replay videos. This thesis concentrates on the topics user interface, virtual architecture, level design, texturing and creation of an event hierarchy.

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BibTeX

@bachelorsthesis{bydlinski-2015-gapaot,
  title =      ""Gangsters and Pranksters: The Art of Thievery": A
               Multiplayer Stealth Game in the Context of the Generation of
               Dynamic Replay Videos",
  author =     "Lukas Bydlinski",
  year =       "2015",
  abstract =   "The projekt "Gangsters and Pranksters: The Art of Thievery",
               which I worked on in cooperation with colleague Alexander
               Bayer, has two goals: On the one hand, it shall work at its
               own as an entertaining multiplayer stealth game for up to
               four human players, on the other hand it was planned from
               scratch to be fully compatible with the "Surveillance
               System" developed by Peter Mindek for automatically
               generating dynamic replay videos. This thesis concentrates
               on the topics user interface, virtual architecture, level
               design, texturing and creation of an event hierarchy.",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2015/bydlinski-2015-gapaot/",
}