Information
- Publication Type: PhD-Thesis
- Workgroup(s)/Project(s):
- Date: 2015
- Date (Start): 2010
- Date (End): 2015
- TU Wien Library:
- 1st Reviewer: Jirí Bittner
- 2nd Reviewer: Michael Wimmer
- Rigorosum: 12. May 2015
- First Supervisor: Michael Wimmer
Abstract
A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a conversion process - often referred to as rasterization or sampling - underlies inherent limitations due to the nature of the output format. This causes not only a loss of information in the rasterization result, which manifests as reduced image sharpness, but also causes corruption of the retained information in form of aliasing artifacts. Commonly observed examples in the final image are staircase artifacts along object silhouettes or Moire-like patterns.The main focus of this thesis is on the effective removal of such artifacts - a process that is generally referred to as anti-aliasing. This is achieved by removing the offending input information in a filtering step during rasterization. In this thesis, we present different approaches that either minimize computational effort or emphasize output quality.
We follow the former objective in the context of an applied scenario from medical visualization. There, we support the investigation of the interiors of blood vessels in complex arrangements by allowing for unrestricted view orientation. Occlusions of overlapping blood vessels are minimized by automatically generating cut-aways with the help of an occlusion cost function. Furthermore, we allow for suitable extensions of the vessel cuts into the surrounding tissue. Utilizing a level of detail approach, these cuts are gradually smoothed with increasing distance from their respective vessels. Since interactive response is a strong requirement for a medical application, we employ fast sample-based anti-aliasing methods in the form of visibility sampling, shading supersampling, and post-process filtering.
We then take a step back and develop the theoretical foundations for anti-aliasing methods that follow the second objective of providing the highest degree of output quality. As the main contribution in this context, we present exact anti-aliasing in the form of prefiltering. By computing closed-form solutions of the filter convolution integrals in the continuous domain, we circumvent any issues that are caused by numerical integration and provide mathematically correct results. Together with a parallel hidden-surface elimination, which removes all occluded object parts when rasterizing three-dimensional scenes, we present a ground-truth solution for this setting with exact anti-aliasing. We allow for complex illumination models and perspective-correct shading by combining visibility prefiltering with shading sampling and generate a ground-truth solution for multisampling anti-aliasing.
All our aforementioned methods exhibit highly parallel workloads. Throughout the thesis, we present their mapping to massively parallel hardware architectures in the form of graphics processing units. Since our approaches do not map to conventional graphics pipelines, we implement our approach using general-purpose computing concepts. This results in decreased runtime of our methods and makes all of them interactive.
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No further information available.BibTeX
@phdthesis{auzinger-2015-phd,
title = "Sampled and Prefiltered Anti-Aliasing on Parallel Hardware",
author = "Thomas Auzinger",
year = "2015",
abstract = "A fundamental task in computer graphics is the generation of
two-dimensional images. Prominent examples are the
conversion of text or three-dimensional scenes to formats
that can be presented on a raster display. Such a conversion
process - often referred to as rasterization or sampling -
underlies inherent limitations due to the nature of the
output format. This causes not only a loss of information in
the rasterization result, which manifests as reduced image
sharpness, but also causes corruption of the retained
information in form of aliasing artifacts. Commonly observed
examples in the final image are staircase artifacts along
object silhouettes or Moire-like patterns. The main focus
of this thesis is on the effective removal of such artifacts
- a process that is generally referred to as anti-aliasing.
This is achieved by removing the offending input information
in a filtering step during rasterization. In this thesis, we
present different approaches that either minimize
computational effort or emphasize output quality. We follow
the former objective in the context of an applied scenario
from medical visualization. There, we support the
investigation of the interiors of blood vessels in complex
arrangements by allowing for unrestricted view orientation.
Occlusions of overlapping blood vessels are minimized by
automatically generating cut-aways with the help of an
occlusion cost function. Furthermore, we allow for suitable
extensions of the vessel cuts into the surrounding tissue.
Utilizing a level of detail approach, these cuts are
gradually smoothed with increasing distance from their
respective vessels. Since interactive response is a strong
requirement for a medical application, we employ fast
sample-based anti-aliasing methods in the form of visibility
sampling, shading supersampling, and post-process filtering.
We then take a step back and develop the theoretical
foundations for anti-aliasing methods that follow the second
objective of providing the highest degree of output quality.
As the main contribution in this context, we present exact
anti-aliasing in the form of prefiltering. By computing
closed-form solutions of the filter convolution integrals in
the continuous domain, we circumvent any issues that are
caused by numerical integration and provide mathematically
correct results. Together with a parallel hidden-surface
elimination, which removes all occluded object parts when
rasterizing three-dimensional scenes, we present a
ground-truth solution for this setting with exact
anti-aliasing. We allow for complex illumination models and
perspective-correct shading by combining visibility
prefiltering with shading sampling and generate a
ground-truth solution for multisampling anti-aliasing. All
our aforementioned methods exhibit highly parallel
workloads. Throughout the thesis, we present their mapping
to massively parallel hardware architectures in the form of
graphics processing units. Since our approaches do not map
to conventional graphics pipelines, we implement our
approach using general-purpose computing concepts. This
results in decreased runtime of our methods and makes all of
them interactive.",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
URL = "https://www.cg.tuwien.ac.at/research/publications/2015/auzinger-2015-phd/",
}