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Abstract

The goal of this bachelor thesis is to implement an OPC importer for the Unity 3D engine. OPCs should be rendered as Unity Terrain Game Objects. In a first approach a simple CPU based tessellation will be implemented to realise LODs. The final version will use tessellation shading.

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BibTeX

@bachelorsthesis{ZAU14,
  title =      "Unity OPC Importer and Renderer",
  author =     "Stefan Zaufl",
  year =       "2014",
  abstract =   "The goal of this bachelor thesis is to implement an OPC
               importer for the Unity 3D engine. OPCs should be rendered as
               Unity Terrain Game Objects. In a first approach a simple CPU
               based tessellation will be implemented to realise LODs. The
               final version will use tessellation shading. ",
  month =      sep,
  type =       "Bachelor Thesis",
  address =    "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology",
  keywords =   "Tesselation Shading, Ordered Point Clouds, Unity 3D",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2014/ZAU14/",
}