Information
- Publication Type: PhD-Thesis
- Workgroup(s)/Project(s):
- Date: December 2014
- Date (Start): 2009
- Date (End): 2014
- TU Wien Library:
- 1st Reviewer: Michael Wimmer
- 2nd Reviewer: Prof. Dr.-habil. Inz. Karol Myszkowski
- Rigorosum: 11. December 2014
- First Supervisor: Michael Wimmer
Abstract
This thesis is concerned with gaze analysis methods to study visual attention in interactive 3D computer-graphics applications, such as virtual environments or computer games. Under this scope, research has been carried out in two directions: On the one hand, it was investigated how gaze analysis in three-dimensional virtual environments can be advanced. On the other hand, approaches were explored which improve three-dimensional graphics by taking into account visual attention of a user.To advance gaze analysis in 3D computer graphics applications, two challenges have been addressed: First, inferring the object of attention at a certain point in time from the current output of an eye tracker – a technique which we denote as gaze-to-object mapping –, and second, deriving a statistical model for visual attention - a data structure we denote as importance map - from sequences of gaze samples recorded from many users. While addressing these challenges is a crucial step towards advancing gaze analysis and research on visual attention which employs modern computer graphics, the results may also be used in applications which attempt to perceptually optimize rendering. Thus, the third challenge addressed in this thesis was to explore an example application for attention-aware rendering techniques, where gaze-to-object mapping or importance maps can be employed to determine or predict the object of attention at run time. Thus, this thesis concludes with a pilot study on an application that dynamically adjusts the configuration of a stereo 3D display such that the object being attended by the user can be seen most comfortably.
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No further information available.BibTeX
@phdthesis{Bernhard_Matthias_2014_VAC,
title = "Visual Attention in Computer Graphics",
author = "Matthias Bernhard",
year = "2014",
abstract = "This thesis is concerned with gaze analysis methods to study
visual attention in interactive 3D computer-graphics
applications, such as virtual environments or computer
games. Under this scope, research has been carried out in
two directions: On the one hand, it was investigated how
gaze analysis in three-dimensional virtual environments can
be advanced. On the other hand, approaches were explored
which improve three-dimensional graphics by taking into
account visual attention of a user. To advance gaze
analysis in 3D computer graphics applications, two
challenges have been addressed: First, inferring the object
of attention at a certain point in time from the current
output of an eye tracker – a technique which we denote as
gaze-to-object mapping –, and second, deriving a
statistical model for visual attention - a data structure we
denote as importance map - from sequences of gaze samples
recorded from many users. While addressing these challenges
is a crucial step towards advancing gaze analysis and
research on visual attention which employs modern computer
graphics, the results may also be used in applications which
attempt to perceptually optimize rendering. Thus, the third
challenge addressed in this thesis was to explore an example
application for attention-aware rendering techniques, where
gaze-to-object mapping or importance maps can be employed to
determine or predict the object of attention at run time.
Thus, this thesis concludes with a pilot study on an
application that dynamically adjusts the configuration of a
stereo 3D display such that the object being attended by the
user can be seen most comfortably.",
month = dec,
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
URL = "https://www.cg.tuwien.ac.at/research/publications/2014/Bernhard_Matthias_2014_VAC/",
}