Landspotting: A Serious iPad Game for Improving Global Land Cover

Tobias Sturn, Dietmar Pangerl, Linda See, Steffen Fritz, Michael Wimmer
Landspotting: A Serious iPad Game for Improving Global Land Cover
In Proceedings of the GI-Forum 2013 -- Creating the GISociety, pages 81-90. July 2013.
[Paper] [Slides]

Information

Abstract

Current satellite-derived land cover products, which are very important for answering many crucial research and policy-related questions, show huge disagreements. In this paper we present a serious game for the iPad with the purpose of improving global land cover data. We describe the game, discuss the design decisions made and outline the challenges faced while developing the game. We evaluate how well the players are able to annotate land cover by comparing the game against expert validations collected using the Geo-Wiki tool and provide evidence that games can be a useful way to increase the quality of global land cover.

Additional Files and Images

Additional images and videos

Landspotting_iPad: Landspotting_iPad Landspotting_iPad: Landspotting_iPad

Additional files

Paper: Landspotting: A Serious iPad Game for Improving Global Land Cover Paper: Landspotting: A Serious iPad Game for Improving Global Land Cover
Slides: Landspotting Agit 2013 Slides Slides: Landspotting Agit 2013 Slides

Weblinks

No further information available.

BibTeX

@inproceedings{STURN-2013-LSI,
  title =      "Landspotting: A Serious iPad Game for Improving Global Land
               Cover",
  author =     "Tobias Sturn and Dietmar Pangerl and Linda See and Steffen
               Fritz and Michael Wimmer",
  year =       "2013",
  abstract =   "Current satellite-derived land cover products, which are
               very important for answering many crucial research and
               policy-related questions, show huge disagreements. In this
               paper we present a serious game for the iPad with the
               purpose of improving global land cover data. We describe the
               game, discuss the design decisions made and outline the
               challenges faced while developing the game. We evaluate how
               well the players are able to annotate land cover by
               comparing the game against expert validations collected
               using the Geo-Wiki tool and provide evidence that games can
               be a useful way to increase the quality of global land
               cover.",
  month =      jul,
  booktitle =  "Proceedings of the GI-Forum 2013 -- Creating the GISociety",
  isbn =       "978-3-87907-532-4",
  location =   "University of Salzburg",
  organization = "Z_GIS - Department of Geoinformatics",
  publisher =  "Verlag der {"O}sterreichischen Akademie der Wissenschaften
               Austrian Academy of Sciences Press ",
  pages =      "81--90",
  keywords =   "Landspotting, Serious Game, Improving Global Land Cover",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2013/STURN-2013-LSI/",
}