Information

  • Publication Type: Bachelor Thesis
  • Workgroup(s)/Project(s):
  • Date: 2011
  • First Supervisor: Matthias Bernhard
  • Keywords: real-time audio rendering, psychoacoustics, virtual environments, sound in computer games, physics of soundpropagation

Abstract

Spatial audio rendering plays an important role in simulating realistic virtual environments. This report gives an overview. It contains an introduction to the physical background of sound and the psychophysical background of sound. Spatial audio in current applications such as video games is reviewed and an overview of acoustical simulations and applications with special interest in real-time application is given. Numerical and geometric methods are presented and compared.

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BibTeX

@bachelorsthesis{labschuetz-2011-rsr,
  title =      "Realistic real-time sound rendering in virtual environments",
  author =     "Matthias Labsch\"{u}tz",
  year =       "2011",
  abstract =   "Spatial audio rendering plays an important role in
               simulating realistic virtual environments. This report gives
               an overview. It contains an introduction to the physical
               background of sound and the psychophysical background of
               sound. Spatial audio in current applications such as video
               games is reviewed and an overview of acoustical simulations
               and applications with special interest in real-time
               application is given. Numerical and geometric methods are
               presented and compared.",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  keywords =   "real-time audio rendering, psychoacoustics, virtual
               environments, sound in computer games, physics of
               soundpropagation",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2011/labschuetz-2011-rsr/",
}