Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: October 2010
- Organization: IEEE
- Location: Sinaia, Romania
- Lecturer: Daniel Scherzer
- ISSN: 2068-0465
- Booktitle: 14th International Conference on System Theory and Control 2010
- Conference date: 17. October 2010 – 19. October 2010
- Pages: 497 – 502
Abstract
Most of the power of modern graphics cards is put into the acceleration of shading tasks because here lies the major bottleneck for most sophisticated real-time algorithms. By using temporal coherence, i.e. reusing shading information from a previous frame, this problem can be alleviated. This paper gives an overview of the concepts of temporal coherence in real-time rendering and should give the reader the working practical and theoretical knowledge to exploit temporal coherence in his own algorithms.Additional Files and Images
Weblinks
No further information available.BibTeX
@inproceedings{scherzer2010e,
title = "An Overview of Temporal Coherence Methods in Real-Time
Rendering ",
author = "Daniel Scherzer",
year = "2010",
abstract = "Most of the power of modern graphics cards is put into the
acceleration of shading tasks because here lies the major
bottleneck for most sophisticated real-time algorithms. By
using temporal coherence, i.e. reusing shading information
from a previous frame, this problem can be alleviated. This
paper gives an overview of the concepts of temporal
coherence in real-time rendering and should give the reader
the working practical and theoretical knowledge to exploit
temporal coherence in his own algorithms. ",
month = oct,
organization = "IEEE",
location = "Sinaia, Romania",
issn = "2068-0465",
booktitle = " 14th International Conference on System Theory and Control
2010",
pages = "497--502",
URL = "https://www.cg.tuwien.ac.at/research/publications/2010/scherzer2010e/",
}