Information

Abstract

Real-time rendering is a huge field with many applications. Large scale urban visualization or outdoor game environments set highest demands on the visual complexity of the virtual world. The frame rate on the other hand has to stay above 60 frames per seconds, otherwise movements and animations are not perceived smoothly anymore. Even though hardware gets faster every year, geometry simplification is essential to distribute the resources for optimal quality and performance. This thesis gives an overview of geometry simplification algorithms based on the billboard cloud principle. The problematic of the summarized algorithms are discussed and several improvements and possible modifications are described. The focus is on reducing simplification artifacts and improving the performance without affecting the visual quality. Finally, the results will be presented in an extensive evaluation. From the gained insight rules and parameters for an automatic geometry simplification process will be derived.

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BibTeX

@mastersthesis{LUKSCH-2009-BBC,
  title =      "Implementation of an Improved Billboard Cloud Algorithm",
  author =     "Christian Luksch",
  year =       "2009",
  abstract =   "Real-time rendering is a huge field with many applications.
               Large scale urban visualization or outdoor game environments
               set highest demands on the visual complexity of the virtual
               world. The frame rate on the other hand has to stay above 60
               frames per seconds, otherwise movements and animations are
               not perceived smoothly anymore. Even though hardware gets
               faster every year, geometry simplification is essential to
               distribute the resources for optimal quality and
               performance.  This thesis gives an overview of geometry
               simplification algorithms based on the billboard cloud
               principle. The problematic of the summarized algorithms are
               discussed and several improvements and possible
               modifications are described. The focus is on reducing
               simplification artifacts and improving the performance
               without affecting the visual quality. Finally, the results
               will be presented in an extensive evaluation. From the
               gained insight rules and parameters for an automatic
               geometry simplification process will be derived.",
  month =      jul,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  keywords =   "Geometry Simplification, Billboard Clouds, Real-Time
               Rendering",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2009/LUKSCH-2009-BBC/",
}