Dynamic Texturing of Real Objects in an Augmented Reality System

Kresimir Matkovic, Thomas Psik, Ina Wagner, Denis Gracanin
Dynamic Texturing of Real Objects in an Augmented Reality System
In Proceeding of IEEE Virtual Reality 2005, pages 245-248. 2005.
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Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s): not specified
  • Date: 2005
  • Booktitle: Proceeding of IEEE Virtual Reality 2005
  • Date (from): 12. March 2005
  • Date (to): 16. March 2005
  • Editor: B. Frohlich, S. Julier, and H. Takemura
  • ISBN: 0-7803-8929-8
  • Lecturer: Kresimir Matkovic
  • Location: Bonn, Germany
  • Pages (from): 245
  • Pages (to): 248

Abstract

The ability to physically change properties of real objects used in augmented reality (AR) applications is limited. Geometrical properties (shape, size) and appearance (color, texture) of a real object remain unchanged during a single application run. However, an AR system can be used to provide a virtual texture for the real object. The texture can be changed dynamically based on user interactions. The developed AR system includes two components, the “3D Table” and the “Texture Painter.” The 3D Table is a table where real objects are placed. The tabletop is used as a projection surface, making it possible to add a context to the real object. The Texture Painter makes it possible to paint on the real object, using a real brush and virtual ink (texture). ARToolkit markers are placed on the 3D Table tabletop to augment the environment with the virtual objects. Markers are either physical (printouts on the tabletop) or virtual (projections). The scene is recorded with a camera and the composed video is projected in real time. The projection shows a virtual environment, real objects painted with virtual ink, and virtual objects positioned where real or virtual ARToolkit markers are placed. The developed system is used in architectural design applications where, due to the different qualities of real architectural models and rendered architectural models, real models are still used. The system was tested at the Academy of Fine Arts in Vienna where it is used as a support tool for architecture students.

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BibTeX

@inproceedings{matkovic-2005-dyn,
  title =      "Dynamic Texturing of Real Objects in an Augmented Reality
               System",
  author =     "Kresimir Matkovic and Thomas Psik and Ina Wagner and Denis
               Gracanin",
  year =       "2005",
  abstract =   "The ability to physically change properties of real objects
               used in augmented reality (AR) applications is limited.
               Geometrical properties (shape, size) and appearance (color,
               texture) of a real object remain unchanged during a single
               application run. However, an AR system can be used to
               provide a virtual texture for the real object. The texture
               can be changed dynamically based on user interactions. The
               developed AR system includes two components, the “3D
               Table” and the “Texture Painter.” The 3D Table is a table
               where real objects are placed. The tabletop is used as a
               projection surface, making it possible to add a context to
               the real object. The Texture Painter makes it possible to
               paint on the real object, using a real brush and virtual ink
               (texture). ARToolkit markers are placed on the 3D Table
               tabletop to augment the environment with the virtual
               objects. Markers are either physical (printouts on the
               tabletop) or virtual (projections). The scene is recorded
               with a camera and the composed video is projected in real
               time. The projection shows a virtual environment, real
               objects painted with virtual ink, and virtual objects
               positioned where real or virtual ARToolkit markers are
               placed. The developed system is used in architectural design
               applications where, due to the different qualities of real
               architectural models and rendered architectural models, real
               models are still used. The system was tested at the Academy
               of Fine Arts in Vienna where it is used as a support tool
               for architecture students.",
  booktitle =  "Proceeding of IEEE Virtual Reality 2005",
  editor =     "B. Frohlich, S. Julier, and H. Takemura",
  isbn =       "0-7803-8929-8 ",
  location =   "Bonn, Germany",
  pages =      "245--248",
  URL =        "/research/publications/2005/matkovic-2005-dyn/",
}