- s -
- scaleFunction()
: MouseSemantics
 
- Scene()
: Scene
 
- SceneObject()
: SceneObject
 
- screenTest()
: SunVolumetric
 
- selectAdjacent()
: AssimpLoader
 
- Selector()
: Selector
 
- SelectorBase()
: SelectorBase
 
- SelectorGPU()
: SelectorGPU
 
- SelectorQuadTree()
: SelectorQuadTree
 
- SelectorSimple()
: SelectorSimple
 
- setActive()
: Tank
 
- setActiveSelector()
: Legend
, Scene
 
- setAmbient()
: Light
, Model
 
- setAnimation()
: SceneObject
 
- setAnimationTime()
: SceneObject
 
- setBubbleCursor()
: Scene
 
- setCamera()
: Scene
 
- setCubeMapObject()
: Scene
 
- setDiffuse()
: Light
, Model
 
- setHP()
: Tank
 
- setLegend()
: Scene
 
- setLight()
: Scene
 
- setLightCam()
: Scene
 
- setMouseSemantics()
: Scene
 
- setPower()
: Light
 
- setRootNode()
: Scene
 
- setShader()
: BubbleCursor
, Camera
, CubeMapObject::EffectObject
, Legend
, LegendBackground
, LightCamera
, MouseSemantics
, ParticleSystemCPU
, ParticleSystemGPU
, SceneObject
, SelectorBase::EffectObject
, ShadowMap::EffectObject
, ShadowMap
, Sun::EffectObjectCube
, Sun::EffectObjectCubeInstanced
, Sun::EffectObjectSVPass
, Sun
, SunVolumetric::EffectObjectVolumetric
, SunVolumetric::EffectObjectVolumetricPost
, Tessellation
 
- setShininess()
: Model
 
- setShot()
: GameLogic::Bullet
 
- setSpecular()
: Light
, Model
 
- setSunVolumetric()
: Scene
 
- setTessLevelIn()
: Tessellation
 
- setTessLevelOut()
: Tessellation
 
- setTexture()
: Model
 
- setUpAmbientPass()
: Sun
 
- setUpColorTexture()
: CubeMapObject
, Sun
, SunVolumetric
 
- setUpDepthTexture()
: CubeMapObject
, LightCamera
, Sun
, SunVolumetric
 
- setViewMatrices()
: CubeMapObject
, Sun
 
- setViewMatrix()
: Camera
 
- setWindow()
: Scene
 
- Shader()
: Shader
 
- ShaderObj()
: Shader::ShaderObj
 
- ShadowMap()
: ShadowMap
 
- Sun()
: Sun
 
- SunVolumetric()
: SunVolumetric
 
- SVPass()
: Sun
 
- switchShader()
: SunVolumetric