- g -
- GameLogic()
: GameLogic
 
- generateRandomPopulation()
: BubbleCursor
 
- get()
: Scene
 
- getActive()
: Tank
 
- getActiveCount()
: ParticleSystemGPU
 
- getActiveSelector()
: Scene
 
- getAmbient()
: Light
, Model
 
- getBubbleCursor()
: Scene
 
- getBufferHeight()
: Selector
, SelectorBase
 
- getBufferWidth()
: Selector
, SelectorBase
 
- getCamera()
: Scene
 
- getChild()
: SceneObject
 
- getCubeMapObject()
: Scene
 
- getCubeModel()
: Model
 
- getDepthBiasMVP()
: ShadowMap
 
- getDepthMVP()
: ShadowMap
 
- getDepthTexture()
: ShadowMap
, Sun
 
- getDiffuse()
: Light
, Model
 
- getDispTexture()
: Tessellation
 
- getDistance()
: BubbleCursor
, MouseSemantics
 
- getEffect()
: SceneObject
 
- getFarClip()
: Camera
 
- getFrameBufferTexture()
: SunVolumetric
 
- getGlobalModelMatrix()
: SceneObject
 
- getHandle()
: Texture
 
- getHeight()
: GameLogic::Terrain
 
- getHP()
: Tank
 
- getIndexAdjCount()
: Model
 
- getIndexCount()
: Model
 
- getIndices()
: Model
 
- getIndicesAdj()
: Model
 
- getIsVolSun()
: SceneObject
 
- getLastDistance()
: Selector
, SelectorBase
 
- getLastSelected()
: Selector
, SelectorBase
 
- getLegend()
: Scene
 
- getLight()
: Scene
 
- getLightCam()
: Scene
 
- getModel()
: SceneObject
 
- getModelMatrix()
: SceneObject
 
- getMousePos()
: MouseSemantics
 
- getMouseSemantics()
: Scene
 
- getName()
: SceneObject
 
- getNearClip()
: Camera
 
- getNormals()
: Model
 
- getObject()
: Scene
 
- getObjectRecursive()
: Scene
 
- getParent()
: SceneObject
 
- getParticlePosVBO()
: ParticleSystemGPU
 
- getPixelCount()
: SelectorGPU
 
- getPosition()
: Light
, Model
 
- getPower()
: Light
 
- getProjectionMatrix()
: Camera
 
- getQuadModel()
: Model
 
- getRender()
: Scene
 
- getRootNode()
: Scene
 
- getScaleFactor()
: MouseSemantics
 
- getScreenLightPos()
: SunVolumetric
 
- getShader()
: Scene
, SceneObject
, Sun::EffectObjectSVPass
 
- getShaderID()
: Shader::ShaderObj
 
- getShininess()
: Model
 
- getShootOrigin()
: Tank
 
- getSpecular()
: Light
, Model
 
- getSpeed()
: MouseSemantics
 
- getSphereModel()
: Model
 
- getSunVolumetric()
: Scene
 
- getTerrain()
: GameLogic
 
- getTerrainModel()
: Model
 
- getTessLevelIn()
: Tessellation
 
- getTessLevelOut()
: Tessellation
 
- getTexture()
: Model
 
- getUVs()
: Model
 
- getViewMatrix()
: Camera
 
- getWindow()
: Scene
 
- getWinner()
: GameLogic
 
- Glyph()
: Glyph
 
- Gun()
: Tank::Gun