Packages | |
package | Effects |
package | Gui |
package | Properties |
Classes | |
struct | ArrowPlot |
struct to storage all important data for arrow position, color, size and orientation More... | |
class | Camera |
base camera class More... | |
struct | SamplePoint |
struct to save all important data for a single sample point More... | |
class | CartesianGrid |
A Cartesian Grid with cell size = dsep, which contains a list of sample points located within each cell. More... | |
class | Data |
represents volume data More... | |
class | Engine |
Render engine. More... | |
struct | SingleChannel |
data structure for a single channel More... | |
struct | VelocityChannel |
data structure for a single channel More... | |
struct | FlowChannel |
class representing all channels in a single time step More... | |
class | FlowData |
class | Game1 |
This is the main type for your game. More... | |
struct | EngineState |
class | GameProperties |
struct | GridVertices |
Helper class for a custom vertex format. More... | |
class | InteractiveCamera |
camera class with yaw and pitch rotation and zoom support More... | |
class | Program |
struct | Streamline |
struct to save all important data for a single streamline More... | |
struct | Streamlines |
struct to save all streamlines More... | |
class | TransferControlPoint |
represents a control point for the transfer function. More... | |
Enumerations | |
enum | ViewMode { VolView = 0, TopView, SideView, FrontView } |
enum | ActiveTab { Default = 0, ArrowTab, ChannelsTab, StreamlinesTab, MainMenu, XnaDrawSurface } |
enum visLU2::ActiveTab |
Definition at line 45 of file GameProperties.cs.
enum visLU2::ViewMode |
Definition at line 36 of file GameProperties.cs.