Packages | |
| package | Effects |
| package | Gui |
| package | Properties |
Classes | |
| struct | ArrowPlot |
| struct to storage all important data for arrow position, color, size and orientation More... | |
| class | Camera |
| base camera class More... | |
| struct | SamplePoint |
| struct to save all important data for a single sample point More... | |
| class | CartesianGrid |
| A Cartesian Grid with cell size = dsep, which contains a list of sample points located within each cell. More... | |
| class | Data |
| represents volume data More... | |
| class | Engine |
| Render engine. More... | |
| struct | SingleChannel |
| data structure for a single channel More... | |
| struct | VelocityChannel |
| data structure for a single channel More... | |
| struct | FlowChannel |
| class representing all channels in a single time step More... | |
| class | FlowData |
| class | Game1 |
| This is the main type for your game. More... | |
| struct | EngineState |
| class | GameProperties |
| struct | GridVertices |
| Helper class for a custom vertex format. More... | |
| class | InteractiveCamera |
| camera class with yaw and pitch rotation and zoom support More... | |
| class | Program |
| struct | Streamline |
| struct to save all important data for a single streamline More... | |
| struct | Streamlines |
| struct to save all streamlines More... | |
| class | TransferControlPoint |
| represents a control point for the transfer function. More... | |
Enumerations | |
| enum | ViewMode { VolView = 0, TopView, SideView, FrontView } |
| enum | ActiveTab { Default = 0, ArrowTab, ChannelsTab, StreamlinesTab, MainMenu, XnaDrawSurface } |
| enum visLU2::ActiveTab |
Definition at line 45 of file GameProperties.cs.
| enum visLU2::ViewMode |
Definition at line 36 of file GameProperties.cs.
1.7.2