Packages | Classes | Enumerations

Package visLU2

Packages

package  Effects
package  Gui
package  Properties

Classes

struct  ArrowPlot
 struct to storage all important data for arrow position, color, size and orientation More...
class  Camera
 base camera class More...
struct  SamplePoint
 struct to save all important data for a single sample point More...
class  CartesianGrid
 A Cartesian Grid with cell size = dsep, which contains a list of sample points located within each cell. More...
class  Data
 represents volume data More...
class  Engine
 Render engine. More...
struct  SingleChannel
 data structure for a single channel More...
struct  VelocityChannel
 data structure for a single channel More...
struct  FlowChannel
 class representing all channels in a single time step More...
class  FlowData
class  Game1
 This is the main type for your game. More...
struct  EngineState
class  GameProperties
struct  GridVertices
 Helper class for a custom vertex format. More...
class  InteractiveCamera
 camera class with yaw and pitch rotation and zoom support More...
class  Program
struct  Streamline
 struct to save all important data for a single streamline More...
struct  Streamlines
 struct to save all streamlines More...
class  TransferControlPoint
 represents a control point for the transfer function. More...

Enumerations

enum  ViewMode { VolView = 0, TopView, SideView, FrontView }
enum  ActiveTab {
  Default = 0, ArrowTab, ChannelsTab, StreamlinesTab,
  MainMenu, XnaDrawSurface
}

Enumeration Type Documentation

Enumerator:
Default 
ArrowTab 
ChannelsTab 
StreamlinesTab 
MainMenu 
XnaDrawSurface 

Definition at line 45 of file GameProperties.cs.

Enumerator:
VolView 
TopView 
SideView 
FrontView 

Definition at line 36 of file GameProperties.cs.