Public Member Functions | Protected Member Functions

visLU2.Game1 Class Reference

This is the main type for your game. More...

List of all members.

Public Member Functions

 Game1 ()

Protected Member Functions

override void Initialize ()
 Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
override void LoadContent ()
 LoadContent will be called once per game and is the place to load all of your content.
override void UnloadContent ()
 UnloadContent will be called once per game and is the place to unload all content.
override void Update (GameTime gameTime)
 Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
override void Draw (GameTime gameTime)
 This is called when the game should draw itself.

Detailed Description

This is the main type for your game.

Definition at line 23 of file Game1.cs.


Constructor & Destructor Documentation

visLU2.Game1.Game1 (  )

Definition at line 42 of file Game1.cs.


Member Function Documentation

override void visLU2.Game1.Draw ( GameTime  gameTime ) [protected]

This is called when the game should draw itself.

Parameters:
gameTimeProvides a snapshot of timing values.

Definition at line 170 of file Game1.cs.

override void visLU2.Game1.Initialize (  ) [protected]

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

Definition at line 101 of file Game1.cs.

override void visLU2.Game1.LoadContent (  ) [protected]

LoadContent will be called once per game and is the place to load all of your content.

Definition at line 117 of file Game1.cs.

override void visLU2.Game1.UnloadContent (  ) [protected]

UnloadContent will be called once per game and is the place to unload all content.

Definition at line 130 of file Game1.cs.

override void visLU2.Game1.Update ( GameTime  gameTime ) [protected]

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Parameters:
gameTimeProvides a snapshot of timing values.

Definition at line 140 of file Game1.cs.


The documentation for this class was generated from the following file: