visLU2.ArrowPlot | Struct to storage all important data for arrow position, color, size and orientation |
visLU2.Camera | Base camera class |
visLU2.CartesianGrid | A Cartesian Grid with cell size = dsep, which contains a list of sample points located within each cell |
visLU2.Data | Volume data |
visLU2.Gui.DialogForm | |
visLU2.Engine | Render engine |
visLU2.EngineState | |
visLU2.FlowChannel | Class representing all channels in a single time step |
visLU2.FlowData | |
visLU2.Effects.FlowShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader |
visLU2.Game1 | This is the main type for your game |
visLU2.GameProperties | |
visLU2.GridVertices | Helper class for a custom vertex format |
visLU2.Gui.InputManager | Class to process input requests |
visLU2.InteractiveCamera | Camera class with yaw and pitch rotation and zoom support |
visLU2.Gui.MainWindow | |
visLU2.Properties.Resources | Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw |
visLU2.SamplePoint | Struct to save all important data for a single sample point |
visLU2.SingleChannel | Data structure for a single channel |
visLU2.Gui.SlicingForm | |
visLU2.Streamline | Struct to save all important data for a single streamline |
visLU2.Streamlines | Struct to save all streamlines |
visLU2.TransferControlPoint | Control point for the transfer function |
visLU2.Gui.TransferfunctionForm | |
visLU2.VelocityChannel | Data structure for a single channel |
visLU2.Effects.VolumeShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader |