Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
visLU2.ArrowPlotStruct to storage all important data for arrow position, color, size and orientation
visLU2.CameraBase camera class
visLU2.CartesianGridA Cartesian Grid with cell size = dsep, which contains a list of sample points located within each cell
visLU2.DataVolume data
visLU2.Gui.DialogForm
visLU2.EngineRender engine
visLU2.EngineState
visLU2.FlowChannelClass representing all channels in a single time step
visLU2.FlowData
visLU2.Effects.FlowShaderRepresents the connection between the program and the shader. Holds every EffectParameter for the shader
visLU2.Game1This is the main type for your game
visLU2.GameProperties
visLU2.GridVerticesHelper class for a custom vertex format
visLU2.Gui.InputManagerClass to process input requests
visLU2.InteractiveCameraCamera class with yaw and pitch rotation and zoom support
visLU2.Gui.MainWindow
visLU2.Properties.ResourcesEine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw
visLU2.SamplePointStruct to save all important data for a single sample point
visLU2.SingleChannelData structure for a single channel
visLU2.Gui.SlicingForm
visLU2.StreamlineStruct to save all important data for a single streamline
visLU2.StreamlinesStruct to save all streamlines
visLU2.TransferControlPointControl point for the transfer function
visLU2.Gui.TransferfunctionForm
visLU2.VelocityChannelData structure for a single channel
visLU2.Effects.VolumeShaderRepresents the connection between the program and the shader. Holds every EffectParameter for the shader