#include <ShaderManager.h>
Public Member Functions | |
| ShaderManager () | |
| ~ShaderManager () | |
| Destruktor. | |
| GLuint | createVertShader () |
| creates a Vertex-Shader-Object | |
| GLuint | createFragShader () |
| creates a Fragment-Shader-Object | |
| std::string | getShaderSourceFromFile (std::string fileName) |
| loads a Shader from a file and returns it as an String | |
| void | setShaderSource (GLuint shader, const char *shaderSource, GLint *shaderLength) |
| sets the Shader-Source | |
| void | compileShader (GLuint shader) |
| compiles the Shader | |
| GLuint | createProgram () |
| creates a Program-Object | |
| void | attachShaders (GLuint programObject, GLuint vertShaderObject, GLuint fragShaderObject) |
| attached the Vertex and Fragment Shader to a Shader-Object | |
| void | linkProgram (GLuint programObject) |
| links the Program | |
| void | shutDown () |
| shuts the Shader-Manager down (newer used) | |
| void | addShader (std::string vertFileName, std::string fragFileName) |
| adds a Shader to the Manager | |
| GLuint | getShader (std::string shaderName) |
| gets back the Shader-Object | |
Private Member Functions | |
| GLuint | getShaderObject (std::string shaderName) |
| returns the Shader-Object-Id of a Shader identified by it's Name | |
Private Attributes | |
| std::vector< Shader > | myShaders |
| saves all Shader used | |
ths Class handles the loading, compilation and use of the different Shaders
| ShaderManager::ShaderManager | ( | ) |
| ShaderManager::~ShaderManager | ( | ) |
Destruktor.
| void ShaderManager::addShader | ( | std::string | vertFileName, | |
| std::string | fragFileName | |||
| ) |
adds a Shader to the Manager
| void ShaderManager::attachShaders | ( | GLuint | programObject, | |
| GLuint | vertShaderObject, | |||
| GLuint | fragShaderObject | |||
| ) |
attached the Vertex and Fragment Shader to a Shader-Object
| void ShaderManager::compileShader | ( | GLuint | shader | ) |
compiles the Shader
| GLuint ShaderManager::createFragShader | ( | ) |
creates a Fragment-Shader-Object
| GLuint ShaderManager::createProgram | ( | ) |
creates a Program-Object
| GLuint ShaderManager::createVertShader | ( | ) |
creates a Vertex-Shader-Object
| GLuint ShaderManager::getShader | ( | std::string | shaderName | ) |
gets back the Shader-Object
| GLuint ShaderManager::getShaderObject | ( | std::string | shaderName | ) | [private] |
returns the Shader-Object-Id of a Shader identified by it's Name
| std::string ShaderManager::getShaderSourceFromFile | ( | std::string | fileName | ) |
loads a Shader from a file and returns it as an String
| void ShaderManager::linkProgram | ( | GLuint | programObject | ) |
links the Program
| void ShaderManager::setShaderSource | ( | GLuint | shader, | |
| const char * | shaderSource, | |||
| GLint * | shaderLength | |||
| ) |
sets the Shader-Source
| void ShaderManager::shutDown | ( | ) |
shuts the Shader-Manager down (newer used)
std::vector<Shader> ShaderManager::myShaders [private] |
saves all Shader used
1.5.7.1