addShader(std::string vertFileName, std::string fragFileName) | ShaderManager | |
attachShaders(GLuint programObject, GLuint vertShaderObject, GLuint fragShaderObject) | ShaderManager | |
compileShader(GLuint shader) | ShaderManager | |
createFragShader() | ShaderManager | |
createProgram() | ShaderManager | |
createVertShader() | ShaderManager | |
getShader(std::string shaderName) | ShaderManager | |
getShaderObject(std::string shaderName) | ShaderManager | [private] |
getShaderSourceFromFile(std::string fileName) | ShaderManager | |
linkProgram(GLuint programObject) | ShaderManager | |
myShaders | ShaderManager | [private] |
setShaderSource(GLuint shader, const char *shaderSource, GLint *shaderLength) | ShaderManager | |
ShaderManager() | ShaderManager | |
shutDown() | ShaderManager | |
~ShaderManager() | ShaderManager |