#include <ShaderManager.h>
Public Member Functions | |
Shader () | |
Konstruktor. | |
Public Attributes | |
GLuint | vertShader |
saves the Vertex-Shader-Object | |
GLuint | fragShader |
saves the Fragment-Shader-Object | |
GLuint | programObject |
saves the Program-Object of this Shader | |
std::string | shaderName |
saves the Shader-Name (used to set the Shader active) |
ths Struct saves some Variables needed to comfortable Use the Shaders
Shader::Shader | ( | ) |
Konstruktor.
GLuint Shader::fragShader |
saves the Fragment-Shader-Object
GLuint Shader::programObject |
saves the Program-Object of this Shader
std::string Shader::shaderName |
saves the Shader-Name (used to set the Shader active)
GLuint Shader::vertShader |
saves the Vertex-Shader-Object