#include <ShaderManager.h>
Public Member Functions | |
| Shader () | |
| Konstruktor. | |
Public Attributes | |
| GLuint | vertShader |
| saves the Vertex-Shader-Object | |
| GLuint | fragShader |
| saves the Fragment-Shader-Object | |
| GLuint | programObject |
| saves the Program-Object of this Shader | |
| std::string | shaderName |
| saves the Shader-Name (used to set the Shader active) | |
ths Struct saves some Variables needed to comfortable Use the Shaders
| Shader::Shader | ( | ) |
Konstruktor.
| GLuint Shader::fragShader |
saves the Fragment-Shader-Object
| GLuint Shader::programObject |
saves the Program-Object of this Shader
| std::string Shader::shaderName |
saves the Shader-Name (used to set the Shader active)
| GLuint Shader::vertShader |
saves the Vertex-Shader-Object
1.5.7.1