S | |
Scale | |
ScaleTransition, ScaleTransition | |
~ | ScaleTransition, ScaleTransition |
SetBeginValue, PieSlice | |
SetChart, TransitionManager | |
SetFilter, TransitionManager | |
SetFiltering, DataSet | |
SetGLWidget, TransitionManager | |
SetSortingOrder | |
SetWidth, PieSlice | |
Shader, Shader | |
~ | Shader, Shader |
sizeHint, MyGLWidget | |
SortingTransition, SortingTransition | |
~ | SortingTransition, SortingTransition |
StackedBar, StackedBar | |
~ | StackedBar, StackedBar |
StackedBarChart, StackedBarChart | |
~ | StackedBarChart, StackedBarChart |
Start, Transition | |
SumValues, DataGroup | |
T | |
Transition, Transition | |
~ | Transition, Transition |
TransitionManager, TransitionManager | |
~ | TransitionManager, TransitionManager |
U | |
Update | |
V | |
ValueChangeTransition, ValueChangeTransition | |
~ | ValueChangeTransition, ValueChangeTransition |
W | |
wheelEvent, MyGLWidget |
Scales the object.
void Scale( float fDeltaWidth, float fDeltaHeight )
Virtual.
virtual void Scale( float fDeltaWidth, float fDeltaHeight ) = 0
Unused function.
void Scale( float fDeltaWidth, float fDeltaHeight )
Scales the object.
void Scale( float fDeltaWidth, float fDeltaHeight )
Unused function.
void Scale( float fDeltaWidth, float fDeltaHeight )
Scales the object.
void Scale( float fDeltaWidth, float fDeltaHeight )
Scales the object.
void Scale( float fDeltaWidth, float fDeltaHeight )
Initializes the object.
ScaleTransition( DataElement * pDataElement, float fDeltaX, float fDeltaY, int iTotalSteps )
Releases all allocated resources.
~ScaleTransition()
Sets the begin value of the pie slice.
void SetBeginValue( float fBeginValue )
Changes the chart type according to the parameter.
void SetChart( int iChartIndex )
Sets the filtering behavior for all data sets accoring to the parameter.
void SetFilter( bool bShowAll )
Filters the data set according to the parameter.
void SetFiltering( bool bShowAll )
Sets the given MyGLWidget.
void SetGLWidget( MyGLWidget * pGLWidget )
Sorts the data set according to the parameter either descending or ascending.
void SetSortingOrder( bool bDescending )
Changes the sorting order in all data sets according to the given parameter.
void SetSortingOrder( bool bDescending )
Sets the width of the pie slice.
void SetWidth( float fWidth )
Initializes the object by creating the OpenGL shaders and program.
Shader( const char * sVertexSource, const char * sFragmentSource )
Releases all allocated resources.
~Shader()
Unused function.
QSize sizeHint() const
Initializes the object by creating all transitions and intermediate objects.
SortingTransition( Chart * pInitialChart )
Releases all allocated resources.
~SortingTransition()
Initializes the object.
StackedBar( DataGroup * pDataGroup, float fLeft, float fWidth, double dHighestGridValue )
Releases all allocated resources.
~StackedBar()
Initializes the object.
StackedBarChart( DataSet * pDataSet )
Releases all allocated resources.
~StackedBarChart()
Starts the transition and makes it processable.
void Start()
Returns the sum of all values of the data entries of the data group.
double SumValues()
Unused constructor of abstract class.
Transition()
Virtual.
virtual ~Transition()
Initializes the object.
TransitionManager()
Releases all allocated resources.
~TransitionManager()
Updates the first atomic transition of the queue.
void Update()
Updates the transition by executing one blending step.
void Update()
Updates the transition by executing the active child transition.
void Update()
Updates the first transition of the queue.
void Update()
Updates the transition by idling in this step.
void Update()
Updates the transition by executing the active child transition.
void Update()
Updates the transition by executing one morphing step.
void Update()
Updates the transition by executing one moving step.
void Update()
Updates all atomic transitions of the queue.
void Update()
Updates the transition by executing one rotation step.
void Update()
Updates the transition by executing one scaling step.
void Update()
Updates the transition by executing the active child transition.
void Update()
Virtual.
virtual void Update() = 0
Updates the active transition.
void Update()
Updates the transition by executing the active child transition.
void Update()
Initializes the object by creating all transitions and intermediate objects.
ValueChangeTransition( Chart * pInitialChart, DataSet * pNewDataSet )
Releases all allocated resources.
~ValueChangeTransition()
Unused function.
void wheelEvent( QWheelEvent * pEvent )