Delay

class Delay: public Transition

Implements a delay that behaves like a regular atomic transition.  Atomic transitions can then be ordered temporally by creating delay-transition sequences.  The delay time in milliseconds is converted into steps according to UPDATE_RATE_IN_MS.

Inherits from Transition.

Summary
DelayImplements a delay that behaves like a regular atomic transition.
Functions
DelayInitializes the object.
~DelayReleases all allocated resources.
UpdateUpdates the transition by idling in this step.
CompleteChecks if the transition is completed.

Functions

Delay

Delay(int iDelayInMs)

Initializes the object.

Parameters

iDelayInMsSpecifies the idle time in milliseconds.

~Delay

~Delay()

Releases all allocated resources.

Update

void Update()

Updates the transition by idling in this step.  Inherited from Transition.

Complete

bool Complete()

Checks if the transition is completed.  Inherited from Transition.

Returns

A boolean value indicating if the transition is completed.

class Delay: public Transition
Implements a delay that behaves like a regular atomic transition.
Delay(int iDelayInMs)
Initializes the object.
~Delay()
Releases all allocated resources.
void Update()
Updates the transition by idling in this step.
bool Complete()
Checks if the transition is completed.
OpenGL content update rate in milliseconds.
class Transition
Abstract class that implements the skeleton of a transition.
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