Information

  • Publication Type: Published Book
  • Workgroup(s)/Project(s):
  • Date: July 2013
  • ISBN: 978-3-639-47141-0
  • Pages: 104
  • Publisher: AV Akademikerverlag
  • Keywords: Computer Graphics, Emotional Rendering, Non Photorealistic Rendering, Real-Time Rendering

Abstract

We introduce a new technology, “Sturning Technology” for artistic, non photorealistic, emotional real time rendering of 3d scenes and blending between the different emotional renderings to show the current emotional state of the viewer of the scene. The European art history with Impressionism, Expressionism and Romanticism is taken as reference for creating these emotional renderings because the painters of these areas wanted to evoke nothing more but pure emotions in just one single “frame”. This technology can be used for all kinds of interactive applications but mainly for games in which the player naturally undergoes many different sensations. We believe that emotional renderings can help a lot to create a much deeper emotional gaming experience where the graphics are directly linked to the emotional state of the player.

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BibTeX

@book{Sturn-2013-ST,
  title =      "Sturning Technology - Real-Time Rendering of Non
               Photorealistic 3d Worlds",
  author =     "Tobias Sturn",
  year =       "2013",
  abstract =   "We introduce a new technology, “Sturning Technology” for
               artistic, non photorealistic, emotional real time rendering
               of 3d scenes and blending between the different emotional
               renderings to show the current emotional state of the viewer
               of the scene. The European art history with Impressionism,
               Expressionism and Romanticism is taken as reference for
               creating these emotional renderings because the painters of
               these areas wanted to evoke nothing more but pure emotions
               in just one single “frame”. This technology can be used
               for all kinds of interactive applications but mainly for
               games in which the player naturally undergoes many different
               sensations. We believe that emotional renderings can help a
               lot to create a much deeper emotional gaming experience
               where the graphics are directly linked to the emotional
               state of the player.",
  month =      jul,
  isbn =       "978-3-639-47141-0",
  pages =      "104",
  publisher =  "AV Akademikerverlag",
  keywords =   "Computer Graphics, Emotional Rendering, Non Photorealistic
               Rendering, Real-Time Rendering",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2013/Sturn-2013-ST/",
}