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@article\{solteszova-2010-MOS,
title = "A Multidirectional Occlusion Shading Model for Direct Volume
Rendering",
author = "Veronika {\v S}olt{\' e}szov{\'a} and Daniel Patel
and Stefan Bruckner and Ivan Viola",
year = "2010",
abstract = "In this paper, we present a novel technique which simulates
directional light scattering for more realistic interactive
visualization of volume data. Our method extends the recent
directional occlusion shading model by enabling light source
positioning with practically no performance penalty. Light
transport is approximated using a tilted cone-shaped
function which leaves elliptic footprints in the opacity
buffer during slice-based volume rendering. We perform an
incremental blurring operation on the opacity buffer for
each slice in front-to-back order. This buffer is then used
to define the degree of occlusion for the subsequent slice.
Our method is capable of generating high-quality soft
shadowing effects, allows interactive modification of all
illumination and rendering parameters, and requires no
pre-computation.",
pages = "883--891",
month = jun,
number = "3",
event = "EuroVis 2010",
journal = "Computer Graphics Forum",
volume = "29",
keywords = "shadows, volume rendering, global illumination, optical
model",
URL = "http://www.cg.tuwien.ac.at/research/publications/2010/solteszova-2010-MOS/",
}
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