vistit the homepage Vienna University of TechnologyTECHNISCHE UNIVERSITÄT WIEN
Institut für Computergraphik und Algorithmen
Arbeitsbereich Computergraphik

Home  -   People  -   Courses  -   Research  -   Events  -   Resources  -   Jobs

 High-Quality Screen-Space Ambient Occlusion using Temporal Coherence

Oliver Mattausch, Daniel Scherzer, Michael Wimmer
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.
Information

Abstract
Ambient occlusion is a cheap but effective approximation of global illumination. Recently, screen-space ambient occlusion (SSAO) methods, which sample the frame buffer as a discretization of the scene geometry, have become very popular for real-time rendering. We present temporal SSAO (TSSAO), a new algorithm which exploits temporal coherence to produce high-quality ambient occlusion in real time. Compared to conventional SSAO, our method reduces both noise as well as blurring artifacts due to strong spatial filtering, faithfully representing fine-grained geometric structures. Our algorithm caches and reuses previously computed SSAO samples, and adaptively applies more samples and spatial filtering only in regions that do not yet have enough information available from previous frames. The method works well for both static and dynamic scenes.

Additional Files and Images
Additional images and videos:
image-knight image-knight: convergence
video-movements video-movements: dynamic
video-sibenik video-sibenik: walkthrough
video-vienna video-vienna: walkthrough
Additional files:
talk-plus-videos talk-plus-videos: EG-2011-talk

BibTeX
Download BibTeX-Entry
@article\{mattausch-2010-tao,
  title =      "High-Quality Screen-Space Ambient Occlusion using Temporal
               Coherence",
  author =     "Oliver Mattausch and Daniel Scherzer and Michael Wimmer",
  year =       "2010",
  abstract =   "Ambient occlusion is a cheap but effective approximation of
               global illumination. Recently, screen-space ambient
               occlusion (SSAO) methods, which sample the frame buffer as a
               discretization of the scene geometry, have become very
               popular for real-time rendering. We present temporal SSAO
               (TSSAO), a new algorithm which exploits temporal coherence
               to produce high-quality ambient occlusion in real time.
               Compared to conventional SSAO, our method reduces both noise
               as well as blurring artifacts due to strong spatial
               filtering, faithfully representing fine-grained geometric
               structures. Our algorithm caches and reuses previously
               computed SSAO samples, and adaptively applies more samples
               and spatial filtering only in regions that do not yet have
               enough information available from previous frames. The
               method works well for both static and dynamic scenes.",
  pages =      "2492--2503",
  month =      dec,
  number =     "8",
  issn =       "0167-7055",
  journal =    "Computer Graphics Forum",
  volume =     "29",
  keywords =   "temporal coherence, ambient occlusion, real-time rendering",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2010/mattausch-2010-tao/",
}

Computer Graphics Group / Research / Publications / 2010 / mattausch-2010-tao
Maintained by webmaster.
Last update on 16. Sep 11.
Comments to webmaster (at) cg.tuwien.ac.at.
get back to the index

Favoritenstrasse 9-11 / E186, A-1040 Wien, Austria
Tel. +43 (1) 58801-18602, Fax +43 (1) 58801-18698
www.cg.tuwien.ac.at