Information

Abstract

High quality shadows generated by shadow mapping is still an extensive problem in realtime rendering. This work summarizes some state-of-the-art techniques to achieve pixel accurate shadows and points out the various problems of generating artifact free shadows. Further a demo application has been implemented to compare the different techniques and experiment with alternative approaches.

Additional Files and Images

Additional images and videos:
powerplant
powerplant
powerplant2
powerplant2

Additional files:
application application: http://stud4.tuwien.ac.at/~e0525392/shadow/shadow.html

BibTeX

Not available as BibTeX-Entry.