Information
- Publication Type: Student Project
- First Supervisor: Ralf Habel
- Keywords: Shader Effects, Stereo Rendering
Abstract
In this paper we describe different techniques of rendering
stereo scenes in real-time. We discuss the physical
properties of the given stereo setup and revise some basics
knowledge needed for generating the stereo pairs. After
that we discuss several techniques for rendering stereo
pairs according to correctness. We explain certain effects
and their appearance in a stereo rendered scene. Finally
we explain how stereo rendering works with OpenGL
Additional Files and Images
Additional files:
 |
Paper: Introduction to Stereo Rendering |
BibTeX
Not available as BibTeX-Entry.