Introduction to Stereo Rendering

Herbert Grasberger
Introduction to Stereo Rendering
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Abstract

In this paper we describe different techniques of rendering stereo scenes in real-time. We discuss the physical properties of the given stereo setup and revise some basics knowledge needed for generating the stereo pairs. After that we discuss several techniques for rendering stereo pairs according to correctness. We explain certain effects and their appearance in a stereo rendered scene. Finally we explain how stereo rendering works with OpenGL

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Paper Paper: Introduction to Stereo Rendering

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