
Semantics Driven Illustrative Rendering
Peter Rautek, Stefan Bruckner, Meister Eduard GröllerSemantics Driven Illustrative Rendering
, October 2007 [
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Replaced by Rautek-2008-IDS.- Publication Type: Technical Report
Abstract
Illustrative visualization aims to effectively communicate a specific information. In traditional illustration the choice of appropriate styles and rendering techniques is guided by the intention of the artist. For illustrative volume visualizations it is difficult to specify the mapping between the 3D data and the visual representation. We introduce a layer between data and visual appearance that allows the semantic specification of the visualization mapping. Our framework enables a linguistic formulation of rendering styles and techniques. A fuzzy logic rule base determines the constraints of the resulting interactive illustration. The fuzzy logic is automatically translated into a shader program and is evaluated directly on the GPU. The framework provides high quality illustrations that are guided by the specification of semantic illustration rules. The evaluation of the fuzzy logic on the GPU allows user-guided and view-dependent changes of the resulting illustrations. We show examples of semantics driven illustrative volume rendering at interactive frame rates.Additional Files and Images
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@techreport{TR-186-2-07-10,
title = "Semantics Driven Illustrative Rendering",
author = "Peter Rautek and Stefan Bruckner and Meister Eduard
Gr{\"o}ller",
year = "2007",
abstract = "Illustrative visualization aims to effectively communicate a
specific information. In traditional illustration the choice
of appropriate styles and rendering techniques is guided by
the intention of the artist. For illustrative volume
visualizations it is difficult to specify the mapping
between the 3D data and the visual representation. We
introduce a layer between data and visual appearance that
allows the semantic specification of the visualization
mapping. Our framework enables a linguistic formulation of
rendering styles and techniques. A fuzzy logic rule base
determines the constraints of the resulting interactive
illustration. The fuzzy logic is automatically translated
into a shader program and is evaluated directly on the GPU.
The framework provides high quality illustrations that are
guided by the specification of semantic illustration rules.
The evaluation of the fuzzy logic on the GPU allows
user-guided and view-dependent changes of the resulting
illustrations. We show examples of semantics driven
illustrative volume rendering at interactive frame rates.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = oct,
URL = "http://www.cg.tuwien.ac.at/research/publications/2007/TR-186-2-07-10/",
}

